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This is the verbatim text of the devicebuttonmanager.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/********************************************************************** ** Copyright (C) 2000-2005 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This program is free software; you can redistribute it and/or modify it ** under the terms of the GNU General Public License as published by the ** Free Software Foundation; either version 2 of the License, or (at your ** option) any later version. ** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL. ** ** This program is distributed in the hope that it will be useful, but ** WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details. ** ** In addition, as a special exception Trolltech gives permission to link ** the code of this program with Qtopia applications copyrighted, developed ** and distributed by Trolltech under the terms of the Qtopia Personal Use ** License Agreement. You must comply with the GNU General Public License ** in all respects for all of the code used other than the applications ** licensed under the Qtopia Personal Use License Agreement. If you modify ** this file, you may extend this exception to your version of the file, ** but you are not obligated to do so. If you do not wish to do so, delete ** this exception statement from your version. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef DEVICE_BUTTON_MANAGER_H #define DEVICE_BUTTON_MANAGER_H #include <qobject.h> #include <qvaluelist.h> #include <qstring.h> #include <qtopia/devicebutton.h> class ServiceRequest; class QTOPIA_EXPORT DeviceButtonManager : QObject { Q_OBJECT public: static DeviceButtonManager& instance(); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<DeviceButton>& buttons() const; /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const DeviceButton* buttonForKeycode(ushort keyCode); void remapPressedAction(int button, const ServiceRequest& qcopMessage); void remapHeldAction(int button, const ServiceRequest& qcopMessage); void factoryResetButtons(); protected: DeviceButtonManager(); virtual ~DeviceButtonManager(); private slots: void received(const QCString& message, const QByteArray& data); private: void loadButtons(bool factory=FALSE); static DeviceButtonManager* m_Instance; QValueList<DeviceButton> m_Buttons; }; #define QTOPIA_DEFINED_DEVICEBUTTONMANAGER #include <qtopia/qtopiawinexport.h> #endif
Copyright © 2001-2005 Trolltech | Trademarks | Qtopia version 2.1.1
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