/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* initrender.c RENDER * * april 95 * */ #include "blender.h" #include "edit.h" #include "render.h" #include "effect.h" #include /* struct timeval */ #include /* struct rusage */ /* uit zbuf.c */ extern void projectverto(); extern void projectvert(); /* uit render.c */ extern float fmask[256], centLut[16]; extern ushort *mask1[9], *mask2[9], *igamtab1, *igamtab2, *gamtab; extern char cmask[256], *centmask; extern ushort usegamtab; /* hieruit */ void setpanorot(int part); Material defmaterial; short pa; /* pa is globaal part ivm print */ short allparts[65][4]; float jit[64][2], panophi=0.0; int qscount; ImBuf * izbuf = 0; /* ********************* *********************** */ void init_def_material() { Material *ma; ma= &defmaterial; ma->r= ma->g= ma->b= ma->ref= 0.8; ma->specr= ma->specg= ma->specb= 1.0; ma->mirr= ma->mirg= ma->mirb= 1.0; ma->amb= 0.05; ma->alpha= 1.0; ma->spec= 0.5; ma->har= 50; ma->mode= MA_TRACEBLE+MA_SHADOW; init_render_material(ma); } void init_render_data() { bzero(&R, sizeof(Render)); bzero(&O, sizeof(Osa)); O.dxwin[0]= 1.0; O.dywin[1]= 1.0; R.displaymode= R_DISPLAYWIN; R.blove= (VertRen **)callocN(4*(MAXVERT>>8),"Blove"); R.blovl= (VlakRen **)callocN(4*(MAXVLAK>>8),"Blovl"); R.bloha= (HaloRen **)callocN(4*(MAXVERT>>8),"Bloha"); R.la= (LampRen **)mallocN(MAXLAMP*4,"renderlamparray"); init_def_material(); } void free_render_data() { freeN(R.blove); R.blove= 0; freeN(R.blovl); R.blovl= 0; freeN(R.bloha); R.bloha= 0; freeN(R.la); R.la= 0; if(R.rectot) freeN(R.rectot); if(R.rectspare) freeN(R.rectspare); R.rectot= 0; R.rectspare= 0; end_render_material(&defmaterial); } /* ****************** JITTER *********************** */ void jitsort(float * jit2, int num) { float small, large, x, y; int * sortbuf, i, j; sortbuf = mallocN(num * sizeof(int), "jitsort"); small = 0.0; for (i = 0; i < num; i++) { large = 1.0; for (j = 0; j < num; j++) { if (jit2[2 * j] > small && jit2[2 * j] < large) { large = jit2[2 * j]; sortbuf[i] = j; } } small = large; } y = 0.0; for (i = 0; i < num; i++) { x = jit2[2 * sortbuf[i]]; x += (y - x) / 10; jit2[2 * sortbuf[i]] = x; y += 1.0 / (num - 1.0); } freeN(sortbuf); } void jitterate1(float *jit1, float *jit2, int num, float rad1) { int i , j , k; float vecx, vecy, dvecx, dvecy, x, y, len; for (i = 2*num-2; i>=0 ; i-=2) { dvecx = dvecy = 0.0; x = jit1[i]; y = jit1[i+1]; for (j = 2*num-2; j>=0 ; j-=2) { if (i != j){ vecx = jit1[j] - x - 1.0; vecy = jit1[j+1] - y - 1.0; for (k = 3; k>0 ; k--){ if( fabs(vecx)0 && len0 && len0 && len= 0 ; i-=2){ dvecx = dvecy = 0.0; x = jit1[i]; y = jit1[i+1]; for (j =2*num -2; j>= 0 ; j-=2){ if (i != j){ vecx = jit1[j] - x - 1.0; vecy = jit1[j+1] - y - 1.0; if( fabs(vecx)0; a--) { val= count_mask(a); i= (15.9*(fpy1[a & 255]+fpy2[a>>8])/val); i<<=4; i+= (15.9*(fpx1[a & 255]+fpx2[a>>8])/val); centmask[a]= i; } freeN(fpx1); freeN(fpx2); freeN(fpy1); freeN(fpy2); } void free_filt_mask() { int a; for(a=0; a<9; a++) { freeN(mask1[a]); freeN(mask2[a]); } freeN(gamtab); freeN(igamtab1); freeN(igamtab2); freeN(centmask); } /* ************** INFO FILES ******************* */ void make_info_file_string(char *string, int frame) { int len, i; char num[8]; if (string==0) return; strcpy(string, G.scene->r.pic); convertstringcode(string); strcat(string, "info/"); /* dir testen, desnoods maken */ if (exist(string) == 0) { recurdir(string); } len= strlen(string); i= 4-sprintf(num, "%d", frame); for(; i>0; i--){ string[len]= '0'; len++; } string[len]= 0; strcat(string, num); } int panotestclip(float *v) { /* gebruiken voor halo's en info's */ float abs4; short c=0; if((R.r.mode & R_PANORAMA)==0) return testclip(v); abs4= fabs(v[3]); if(v[2]< 0.0) c=16; /* hier stond vroeger " if(v[2]<-abs4) ", zie clippz() */ else if(v[2]> abs4) c+= 32; if( v[1]>abs4) c+=4; else if( v[1]< -abs4) c+=8; abs4*= R.r.xparts; if( v[0]>abs4) c+=2; else if( v[0]< -abs4) c+=1; return c; } int info_calc_schermco(float *vec, float *sco) { float si, co, v1[3], hoco[4], xpartsfac; int pa= 0; xpartsfac= 0.5/(float)R.r.xparts; sco[0]= sco[1]= sco[2]= 0.0; /* eerst de normale versie */ projectverto(vec, hoco); hoco[3]*= 2.0; /* clipgrens iets ruimer */ if( testclip(hoco)==0) { hoco[3]/= 2.0; sco[0]= 0.5 + xpartsfac*(hoco[0]/ hoco[3]); sco[1]= 0.5 - 0.5*(hoco[1]/ hoco[3]); /* antieke schermco's */ sco[2]= (1.0+hoco[2]/ hoco[3]); } /* elk part testen */ if(R.r.mode & R_PANORAMA) { for(pa=0; paobmat[2]); pushdata(ob, sizeof(Object)); CFRA--; do_ob_ipo(ob); where_is_object(ob); VECCOPY(vec2, ob->obmat[2]); poplast(ob, sizeof(Object)); CFRA++; len= Normalise(vec1); if(len < 0.001) return; len= Normalise(vec2); if(len < 0.001) return; /* co= INPR(vec1, vec2); */ co1= fatan2(vec1[1], vec1[0]); co2= fatan2(vec2[1], vec2[0]); *co= -co1+co2; if(*co > M_PI) *co-= 2.0*M_PI; else if(*co < -M_PI) *co+= 2.0*M_PI; } void info_file(Object *ob) { /* als ob==0: file sluiten * als file==0: dir testen en file openen * van deze functie staat kopie in writefile.c (Mdec versie) */ static FILE *fp=0; float mat[4][4], vec1[3], co; char name[100]; if(ob==0) { if(fp) fclose(fp); fp= 0; return; } if(fp==0) { make_info_file_string(name, CFRA); fp= fopen(name, "w"); if(fp) { fprintf(fp, "INFO\n"); } } if(fp==0) return; if(ob->infostart > CFRA) return; if(ob->infoend!=0 && ob->infoend < CFRA) return; fprintf(fp, "NAME\n%s\n", ob->id.name+2); if(ob->infoflag & OB_INFO_LOC) fprintf(fp, "LOC\n%f %f %f\n", ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]); if(ob->infoflag & OB_INFO_SCO) { Mat4MulMat4(mat, ob->obmat, R.viewmat); info_calc_schermco(mat[3], vec1); fprintf(fp, "SCO\n%f %f %f\n", vec1[0], vec1[1], vec1[2]); } if(ob->infoflag & OB_INFO_DROT) { info_calc_drot(ob, &co); fprintf(fp, "DROT\n%f\n", co); } } /* ************** END INFO FILES ******************* */ /* ~~~~~~~~~~~~~~~~~ADD~~~~~~~~~~~~~~~~~~~~~ */ VertRen *addvert(int nr) { VertRen *v; int a; if(nr<0 || nr>MAXVERT ) { printf("error in addvert: %d\n",nr); return R.blove[0]; } a= nr>>8; v= R.blove[a]; if(v==0) { v= (VertRen *)callocN(256*sizeof(VertRen),"addvert"); R.blove[a]= v; } v+= (nr & 255); return v; } HaloRen *addhalo(int nr) { HaloRen *h; int a; if(nr<0 || nr>MAXVERT ) { printf("error in addhalo: %d\n",nr); return R.bloha[0]; } a= nr>>8; h= R.bloha[a]; if(h==0) { h= (HaloRen *)callocN(256*sizeof(HaloRen),"addhalo"); R.bloha[a]= h; } h+= (nr & 255); return h; } VlakRen *addvlak(int nr) { VlakRen *v; int a; if(nr<0 || nr>MAXVLAK ) { printf("error in addvlak: %d\n",nr); return R.blovl[0]; } a= nr>>8; v= R.blovl[a]; if(v==0) { v= (VlakRen *)callocN(256*sizeof(VlakRen),"addvlak"); R.blovl[a]= v; } v+= (nr & 255); return v; } HaloRen *inithalo(Material *ma, float *vec, float *vec1, float *orco, float hasize, float vectsize) { extern float Tin, Tr, Tg, Tb; HaloRen *har; MTex *mtex; float xn, yn, zn, sco1[3], sco2[3], texvec[3], hoco[4], hoco1[4]; if(hasize==0) return 0; projectverto(vec, hoco); if(hoco[3]==0.0) return 0; if(vec1) { projectverto(vec1, hoco1); if(hoco1[3]==0.0) return 0; } har= addhalo(R.tothalo++); VECCOPY(har->co, vec); har->hasize= hasize; /* projectvert wordt in zbufvlaggen gedaan ivm parts/border/pano */ /* halovect */ if(vec1) { har->type |= HA_VECT; zn= hoco[3]; har->xs= 0.5*R.rectx*(hoco[0]/zn); har->ys= 0.5*R.recty*(hoco[1]/zn); har->zs= 0x7FFFFF*(1.0+hoco[2]/zn); xn= har->xs - 0.5*R.rectx*(hoco1[0]/hoco1[3]); yn= har->ys - 0.5*R.recty*(hoco1[1]/hoco1[3]); if(xn==0.0 || (xn==0.0 && yn==0.0)) zn= 0.0; else zn= atan2f(yn, xn); har->sin= fsin(zn); har->cos= fcos(zn); zn= VecLenf(vec1, vec); har->hasize= vectsize*zn + (1.0-vectsize)*hasize; } if(ma->mode & MA_HALO_XALPHA) har->type |= HA_XALPHA; har->alfa= ma->alpha; har->r= 255.0*ma->r; har->g= 255.0*ma->g; har->b= 255.0*ma->b; har->add= 255.0*ma->add; har->mat= ma->ren; har->hard= ma->har; har->seed= ma->ren->seed1 % 256; if(ma->mode & MA_STAR) har->starpoints= ma->starc; if(ma->mode & MA_HALO_LINES) har->linec= ma->linec; if(ma->mode & MA_HALO_RINGS) har->ringc= ma->ringc; if(ma->mode & MA_HALO_FLARE) har->flarec= ma->flarec; if(ma->mtex[0]) { if( (ma->mode & MA_HALOTEX) ) har->tex= 1; else { mtex= ma->mtex[0]; VECCOPY(texvec, vec); if(mtex->texco & TEXCO_NORM) { ; } else if(mtex->texco & TEXCO_OBJECT) { /* texvec[0]+= imatbase->ivec[0]; */ /* texvec[1]+= imatbase->ivec[1]; */ /* texvec[2]+= imatbase->ivec[2]; */ /* Mat3MulVecfl(imatbase->imat, texvec); */ } else { if(orco) { VECCOPY(texvec, orco);\ } } externtex(mtex, texvec); yn= Tin*mtex->colfac; zn= Tin*mtex->varfac; if(mtex->mapto & MAP_COL) { zn= 1.0-yn; har->r= 255.0*(yn*Tr+ zn*ma->r); har->g= 255.0*(yn*Tg+ zn*ma->g); har->b= 255.0*(yn*Tb+ zn*ma->b); } if(mtex->texco & 16) { har->alfa= 255.0*Tin; } } } return har; } HaloRen *initstar(vec, hasize) float *vec, hasize; { HaloRen *har; float zn, hoco[4]; projectverto(vec, hoco); if( (R.r.mode & R_PANORAMA) || testclip(hoco)==0 ) { har= addhalo(R.tothalo++); /* projectvert wordt in zbufvlaggen overgedaan ivm parts */ VECCOPY(har->co, vec); har->hasize= hasize; har->zd= 0.0; return har; } return 0; } void add_render_lamp(Object *ob, int doshadbuf) { VertRen *ver; Lamp *la; LampRen *lar; HaloRen *har; float mat[4][4], hoco[4], vec[3], hasize, hoek, xn, yn, zn; int ok, z,c; char *b; if(R.totlamp>=MAXLAMP) { printf("lamp overflow\n"); return; } la= ob->data; lar= (LampRen *)callocN(sizeof(LampRen),"lampren"); R.la[R.totlamp++]= lar; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); Mat3CpyMat4(lar->imat, ob->imat); lar->type= la->type; lar->mode= la->mode; lar->energy= la->energy; lar->energy= la->energy*R.wrld.exposure; if(la->mode & LA_NEG) lar->energy= -lar->energy; lar->vec[0]= -mat[2][0]; lar->vec[1]= -mat[2][1]; lar->vec[2]= -mat[2][2]; Normalise(lar->vec); lar->co[0]= mat[3][0]; lar->co[1]= mat[3][1]; lar->co[2]= mat[3][2]; lar->dist= la->dist; lar->haint= la->haint; lar->distkw= lar->dist*lar->dist; lar->r= lar->energy*la->r; lar->g= lar->energy*la->g; lar->b= lar->energy*la->b; lar->spotsi= 0.5; lar->spotsi= fcos( M_PI*la->spotsize/360.0 ); lar->spotbl= (1.0-lar->spotsi)*la->spotblend; memcpy(lar->mtex, la->mtex, 8*4); lar->lay= ob->lay; lar->ld1= la->att1; lar->ld2= la->att2; if(lar->type==LA_SPOT) { Normalise(lar->imat[0]); Normalise(lar->imat[1]); Normalise(lar->imat[2]); xn= safacos(lar->spotsi); xn= fsin(xn)/fcos(xn); lar->spottexfac= 1.0/(xn); if(lar->mode & LA_ONLYSHADOW) { if((lar->mode & LA_SHAD)==0) lar->mode -= LA_ONLYSHADOW; else if((R.r.mode & R_SHADOW)==0) lar->mode -= LA_ONLYSHADOW; } } /* imat bases */ /* flag zetten voor spothalo en initvars */ if(la->type==LA_SPOT && (la->mode & LA_HALO)) { if(la->haint>0.0) { R.flag |= R_LAMPHALO; /* camerapos (0,0,0) roteren rondom lamp */ lar->sh_invcampos[0]= -lar->co[0]; lar->sh_invcampos[1]= -lar->co[1]; lar->sh_invcampos[2]= -lar->co[2]; Mat3MulVecfl(lar->imat, lar->sh_invcampos); /* z factor, zodat het volume genormaliseerd is */ hoek= safacos(lar->spotsi); xn= lar->spotsi; yn= fsin(hoek); lar->sh_zfac= yn/xn; /* alvast goed scalen */ lar->sh_invcampos[2]*= lar->sh_zfac; } } for(c=0; c<6; c++) { if(la->mtex[c] && la->mtex[c]->tex) { lar->mode |= LA_TEXTURE; if(R.flag & R_RENDERING) { if(R.osa) { if(la->mtex[c]->tex->type==TEX_IMAGE) lar->mode |= LA_OSATEX; } } } } if(R.r.mode & R_SHADOW) if(lar->mode & LA_SHAD) if(la->type==LA_SPOT) { if(doshadbuf) initshadowbuf(lar, la, ob->obmat); } lar->org= dupallocN(lar); } void defaultlamp() { LampRen *lar; lar= (LampRen *)callocN(sizeof(LampRen),"lampren"); R.la[R.totlamp++]=lar; lar->type= LA_SUN; lar->vec[0]= -R.viewmat[2][0]; lar->vec[1]= -R.viewmat[2][1]; lar->vec[2]= -R.viewmat[2][2]; Normalise(lar->vec); lar->r= 1.0; lar->g= 1.0; lar->b= 1.0; lar->lay= 65535; } void split_u_renderfaces(startvlak, startvert, usize, plek, cyclu) int startvlak, startvert, usize, plek, cyclu; { VlakRen *vlr; VertRen *v1, *v2; int a, v; if(cyclu) cyclu= 1; /* geef eerst alle betreffende vertices een pointer naar de nieuwe mee */ v= startvert+ plek*usize; for(a=0; asticky= (float *)v2; } /* loop betreffende vlakken af en vervang pointers */ v= startvlak+plek*(usize-1+cyclu); for(a=1-cyclu; av1= (VertRen *)(vlr->v1->sticky); vlr->v2= (VertRen *)(vlr->v2->sticky); } } void split_v_renderfaces(startvlak, startvert, usize, vsize, plek, cyclu, cyclv) int startvlak, startvert, usize, vsize, plek, cyclu, cyclv; { VlakRen *vlr; VertRen *v1=0, *v2; int a, vert, vlak, ofs; if(vsize<2) return; /* loop betreffende vlakken af en maak dubbels */ /* omdat (evt) split_u al gedaan is kan niet met vertex->sticky pointers worden gewerkt */ /* want vlakken delen al geen punten meer */ if(plek+cyclu==usize) plek= -1; vlak= startvlak+(plek+cyclu); ofs= (usize-1+cyclu); for(a=1; av1 == 0) return; /* OEPS, als niet cyclic */ v1= addvert(R.totvert++); *v1= *(vlr->v1); vlr->v1= v1; /* vlr= addvlak(vlak+1); */ /* vlr->v1= v1; */ if(a>1) { vlr= addvlak(vlak-ofs); if(vlr->v4->sticky) { v1= addvert(R.totvert++); *v1= *(vlr->v4); vlr->v4= v1; } else vlr->v4= v1; } if(a== vsize-1) { if(cyclv) { ; } else { vlr= addvlak(vlak); v1= addvert(R.totvert++); *v1= *(vlr->v4); vlr->v4= v1; } } vlak+= ofs; } } Material *give_render_material(Object *ob, int nr) { Object *temp; if(ob->flag & OB_FROMDUPLI) { temp= (Object *)ob->id.new; if(temp && temp->type==OB_FONT) { ob= temp; } } return give_current_material(ob, nr); } void init_render_surf(Object *ob) { Nurb *nu=0; Curve *cu; ListBase displist; DispList *dl; VertRen *ver, *v1, *v2, *v3, *v4; VlakRen *vlr; Material *matar[32]; float *data, *fp, *orco, n1[3], n2[3], flen, mat[4][4]; int len, a, b, need_orco=0, startvlak, startvert, p1, p2, p3, p4; cu= ob->data; nu= cu->nurb.first; if(nu==0) return; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); /* material array */ bzero(matar, 4*32); matar[0]= &defmaterial; for(a=0; atotcol; a++) { matar[a]= give_render_material(ob, a+1); if(matar[a]==0) matar[a]= &defmaterial; if(matar[a] && matar[a]->ren->texco & TEXCO_ORCO) { need_orco= 1; } } if(ob->parent && ob->parent->type==OB_LATTICE) need_orco= 1; if(cu->orco==0 && need_orco) make_orco_surf(cu); orco= cu->orco; /* een complete displist maken, de basedisplist kan compleet anders zijn */ displist.first= displist.last= 0; nu= cu->nurb.first; while(nu) { if(nu->pntsv>1) { len= nu->resolu*nu->resolv; /* makeNurbfaces wil nullen */ dl= callocN(sizeof(DispList)+len*3*4, "makeDispList1"); dl->verts= callocN(len*3*4, "makeDispList01"); addtail(&displist, dl); dl->parts= nu->resolu; /* andersom want makeNurbfaces gaat zo */ dl->nr= nu->resolv; dl->col= nu->mat_nr; dl->rt= nu->flag; data= dl->verts; dl->type= DL_SURF; if(nu->flagv & 1) dl->flag|= 1; /* ook andersom ! */ if(nu->flagu & 1) dl->flag|= 2; makeNurbfaces(nu, data); } nu= nu->next; } if(ob->parent && ob->parent->type==OB_LATTICE) { init_latt_deform(ob->parent, ob); dl= displist.first; while(dl) { fp= dl->verts; len= dl->nr*dl->parts; for(a=0; anext; } end_latt_deform(); } dl= displist.first; while(dl) { if(dl->type==DL_SURF) { startvert= R.totvert; a= dl->nr*dl->parts; data= dl->verts; while(a--) { ver= addvert(R.totvert++); VECCOPY(ver->co, data); if(orco) { ver->orco= orco; orco+= 3; } Mat4MulVecfl(mat, ver->co); data+= 3; } startvlak= R.totvlak; for(a=0; aparts; a++) { DL_SURFINDEX(dl->flag & 1, dl->flag & 2, dl->nr, dl->parts); p1+= startvert; p2+= startvert; p3+= startvert; p4+= startvert; for(; bnr; b++) { v1= addvert(p1); v2= addvert(p2); v3= addvert(p3); v4= addvert(p4); flen= CalcNormFloat(v2->co, v3->co, v4->co, n1); if(flen>0.0) { vlr= addvlak(R.totvlak++); vlr->v1= v1; vlr->v2= v3; vlr->v3= v4; vlr->v4= v2; VECCOPY(vlr->n, n1); vlr->len= flen; vlr->lay= ob->lay; vlr->mat= matar[ dl->col]; vlr->ec= ME_V1V2+ME_V2V3; vlr->flag= dl->rt; } VecAddf(v1->n, v1->n, n1); VecAddf(v2->n, v2->n, n1); VecAddf(v3->n, v3->n, n1); VecAddf(v4->n, v4->n, n1); p4= p3; p3++; p2= p1; p1++; } } for(a=startvert; an); } } dl= dl->next; } freedisplist(&displist); } void init_render_curve(Object *ob) { Curve *cu; VertRen *ver; VlakRen *vlr, *vlr1; ListBase dlbev; Nurb *nu=0; DispList *dlb, *dl; BevList *bl; BevPoint *bevp; Material *matar[32]; float len, *data, *fp, *fp1, fac; float n[3], vec[3], widfac, size[3], mat[4][4]; int nr, startvert, startvlak, a, b, p1, p2, p3, p4; int totvert, frontside, ofs, end, need_orco=0, firststartvert, *index; cu= ob->data; nu= cu->nurb.first; if(nu==0) return; /* displist testen */ if(cu->disp.first==0) makeDispList(ob); dl= cu->disp.first; if(cu->disp.first==0) return; if(dl->type!=DL_INDEX3) { curve_to_filledpoly(cu, &cu->disp); } if(cu->bev.first==0) makeBevelList(ob); firststartvert= R.totvert; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); /* material array */ bzero(matar, 4*32); matar[0]= &defmaterial; for(a=0; atotcol; a++) { matar[a]= give_render_material(ob, a+1); if(matar[a]==0) matar[a]= &defmaterial; if(matar[a]->ren->texco & TEXCO_ORCO) { need_orco= 1; } } /* bevelcurve in displist */ dlbev.first= dlbev.last= 0; if(cu->ext1!=0.0 || cu->ext2!=0.0 || cu->bevobj!=0) { makebevelcurve(ob, &dlbev); } /* uv orco's? aantal punten tellen en malloccen */ if(need_orco && (cu->flag & CU_UV_ORCO)) { if(cu->flag & CU_PATH); else { totvert= 0; bl= cu->bev.first; while(bl) { dlb= dlbev.first; while(dlb) { totvert+= dlb->nr*bl->nr; dlb= dlb->next; } bl= bl->next; } fp= cu->orco= mallocN(3*4*totvert, "cu->orco"); bl= cu->bev.first; while(bl) { dlb= dlbev.first; while(dlb) { for(b=0; bnr; b++) { fac= (2.0*b/(float)(dlb->nr-1)) - 1.0; for(a=0; anr; a++, fp+=3) { fp[0]= (2.0*a/(float)(bl->nr-1)) - 1.0; fp[1]= fac; fp[2]= 0.0; } } dlb= dlb->next; } bl= bl->next; } } } /* keypos doen? NOTITIE: pas op : orco's */ /* effect op text? */ /* boundboxclip nog doen */ /* polyzijvlakken: met bevellist werken */ widfac= (cu->width-1.0); bl= cu->bev.first; nu= cu->nurb.first; while(bl) { if(dlbev.first) { /* anders alleen een poly */ dlb= dlbev.first; /* bevel lus */ while(dlb) { data= mallocN(12*dlb->nr*bl->nr, "init_render_curve3"); fp= data; /* voor ieder punt van bevelcurve de hele poly doen */ fp1= dlb->verts; b= dlb->nr; while(b--) { bevp= (BevPoint *)(bl+1); a= bl->nr; while(a--) { if(cu->flag & CU_3D) { vec[0]= fp1[1]+widfac; vec[1]= fp1[2]; vec[2]= 0.0; Mat3MulVecfl(bevp->mat, vec); fp[0]= bevp->x+ vec[0]; fp[1]= bevp->y+ vec[1]; fp[2]= bevp->z+ vec[2]; } else { fp[0]= bevp->x+ (widfac+fp1[1])*bevp->sin; fp[1]= bevp->y+ (widfac+fp1[1])*bevp->cos; fp[2]= bevp->z+ fp1[2]; /* hier niet al MatMullen: polyfill moet uniform werken, ongeacht frame */ } fp+= 3; bevp++; } fp1+=3; } /* rendervertices maken */ fp= data; startvert= R.totvert; nr= dlb->nr*bl->nr; while(nr--) { ver= addvert(R.totvert++); VECCOPY(ver->co, fp); Mat4MulVecfl(mat, ver->co); fp+= 3; } startvlak= R.totvlak; for(a=0; anr; a++) { frontside= (a >= dlb->nr/2); DL_SURFINDEX(bl->poly>0, dlb->type==DL_POLY, bl->nr, dlb->nr); p1+= startvert; p2+= startvert; p3+= startvert; p4+= startvert; for(; bnr; b++) { vlr= addvlak(R.totvlak++); vlr->v1= addvert(p2); vlr->v2= addvert(p1); vlr->v3= addvert(p3); vlr->v4= addvert(p4); vlr->ec= ME_V2V3+ME_V3V4; if(a==0) vlr->ec+= ME_V1V2; vlr->flag= nu->flag; vlr->lay= ob->lay; /* dit is niet echt wetenschappelijk: de vertices * 2, 3 en 4 geven betere puno's dan 1 2 3: voor en achterkant anders!! */ if(frontside) vlr->len= CalcNormFloat(vlr->v2->co, vlr->v3->co, vlr->v4->co, vlr->n); else vlr->len= CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->n); vlr->mat= matar[ nu->mat_nr ]; p4= p3; p3++; p2= p1; p1++; } } /* dubbele punten maken: POLY SPLITSEN */ if(dlb->nr==4 && cu->bevobj==0) { split_u_renderfaces(startvlak, startvert, bl->nr, 1, bl->poly>0); split_u_renderfaces(startvlak, startvert, bl->nr, 2, bl->poly>0); } /* dubbele punten maken: BEVELS SPLITSEN */ bevp= (BevPoint *)(bl+1); for(a=0; anr; a++) { if(bevp->f1) split_v_renderfaces(startvlak, startvert, bl->nr, dlb->nr, a, bl->poly>0, dlb->type==DL_POLY); bevp++; } /* puntnormalen */ for(a= startvlak; av1->n, vlr->v1->n, vlr->n); VecAddf(vlr->v3->n, vlr->v3->n, vlr->n); VecAddf(vlr->v2->n, vlr->v2->n, vlr->n); VecAddf(vlr->v4->n, vlr->v4->n, vlr->n); } for(a=startvert; an); if(len==0.0) ver->sticky= (float *)1; else ver->sticky= 0; } for(a= startvlak; av1->sticky) VECCOPY(vlr->v1->n, vlr->n); if(vlr->v2->sticky) VECCOPY(vlr->v2->n, vlr->n); if(vlr->v3->sticky) VECCOPY(vlr->v3->n, vlr->n); if(vlr->v4->sticky) VECCOPY(vlr->v4->n, vlr->n); } dlb= dlb->next; freeN(data); } } bl= bl->next; nu= nu->next; } if(dlbev.first) { freedisplist(&dlbev); } if(cu->flag & CU_PATH) return; /* uit de displist kunnen de vulvlakken worden gehaald */ dl= cu->disp.first; while(dl) { if(dl->type==DL_INDEX3) { startvert= R.totvert; data= dl->verts; n[0]= ob->imat[0][2]; n[1]= ob->imat[1][2]; n[2]= ob->imat[2][2]; Normalise(n); for(a=0; anr; a++, data+=3) { ver= addvert(R.totvert++); VECCOPY(ver->co, data); Mat4MulVecfl(mat, ver->co); VECCOPY(ver->n, n); } startvlak= R.totvlak; index= dl->index; for(a=0; aparts; a++, index+=3) { vlr= addvlak(R.totvlak++); vlr->v1= addvert(startvert+index[0]); vlr->v2= addvert(startvert+index[1]); vlr->v3= addvert(startvert+index[2]); vlr->v4= 0; VECCOPY(vlr->n, n); vlr->mface= 0; vlr->mat= matar[ dl->col ]; vlr->puno= 0; vlr->flag= 0; vlr->ec= 0; vlr->lay= ob->lay; } } dl= dl->next; } if(need_orco) { /* de domme methode: snel vervangen; rekening houden met keys! */ VECCOPY(size, cu->size); nr= R.totvert-firststartvert; if(nr) { if(cu->orco) { fp= cu->orco; while(nr--) { ver= addvert(firststartvert++); ver->orco= fp; fp+= 3; } } else { fp= cu->orco= mallocN(4*3*nr, "cu orco"); while(nr--) { ver= addvert(firststartvert++); ver->orco= fp; VECCOPY(fp, ver->co); Mat4MulVecfl(ob->imat, fp); fp[0]= (fp[0]-cu->loc[0])/size[0]; fp[1]= (fp[1]-cu->loc[1])/size[1]; fp[2]= (fp[2]-cu->loc[2])/size[2]; fp+= 3; } } } } } void render_particle_system(Object *ob, PartEff *paf) { extern float Tin, Tr, Tg, Tb; Particle *pa; HaloRen *har; Material *ma; MTex *mtex; float xn, yn, zn, imat[3][3], mat[4][4], hasize, ptime, ctime, vec[3], vec1[3], view[3], nor[3]; int a, mat_nr=1; pa= paf->keys; if(pa==0) { build_particle_system(ob); pa= paf->keys; if(pa==0) return; } ma= give_render_material(ob, 1); if(ma==0) ma= &defmaterial; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); /* hoort zo, voor imat texture */ Mat4Invert(mat, R.viewmat); /* particles hebben geen ob transform meer */ Mat3CpyMat4(imat, mat); R.flag |= R_HALO; if(ob->ipoflag & OB_OFFS_PARTICLE) ptime= ob->sf; else ptime= 0.0; ctime= system_time(0, 0, (float)CFRA, ptime); ma->ren->seed1= ma->seed1; for(a=0; atotpart; a++, pa+=paf->totkey) { if(ctime > pa->time) { if(ctime < pa->time+pa->lifetime) { /* let op: ook nog de normaal van de particle berekenen */ if(paf->stype==PAF_VECT) { where_is_particle(paf, pa, ctime, vec); Mat4MulVecfl(R.viewmat, vec); where_is_particle(paf, pa, ctime+1.0, vec1); Mat4MulVecfl(R.viewmat, vec1); } else { where_is_particle(paf, pa, ctime, vec); Mat4MulVecfl(R.viewmat, vec); } if(pa->mat_nr != mat_nr) { mat_nr= pa->mat_nr; ma= give_render_material(ob, mat_nr); if(ma==0) ma= &defmaterial; } if(ma->ipo) { /* correctie voor lifetime */ calc_ipo(ma->ipo, 100.0*(ctime-pa->time)/pa->lifetime ); execute_ipo((ID *)ma, ma->ipo); } hasize= ma->hasize; if(ma->mode & MA_HALOPUNO) { xn= pa->no[0]; yn= pa->no[1]; zn= pa->no[2]; /* transpose ! */ nor[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; nor[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; Normalise(nor); VECCOPY(view, vec); Normalise(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; if(zn>=0.0) hasize= 0.0; else hasize*= zn*zn*zn*zn; } if(paf->stype==PAF_VECT) har= inithalo(ma, vec, vec1, pa->co, hasize, paf->vectsize); else har= inithalo(ma, vec, 0, pa->co, hasize, 0); } } ma->ren->seed1++; } } void make_render_halos(Object *ob, Mesh *me, Material *ma, float *extverts) { HaloRen *har; MVert *mvert; MTex *mtex; float xn, yn, zn, nor[3], view[3]; float *orco, tinc, vec[3], hasize, *fp, mat[4][4], imat[3][3]; int start, end, a, ok; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat3CpyMat4(imat, ob->imat); R.flag |= R_HALO; mvert= me->mvert; orco= me->orco; start= 0; end= me->totvert; set_buildvars(ob, &start, &end); mvert+= start; if(extverts) extverts+= 3*start; ma->ren->seed1= ma->seed1; for(a=start; ahasize; if(extverts) { VECCOPY(vec, extverts); extverts+= 3; } else { VECCOPY(vec, mvert->co); } Mat4MulVecfl(mat, vec); if(ma->mode & MA_HALOPUNO) { xn= mvert->no[0]; yn= mvert->no[1]; zn= mvert->no[2]; /* transpose ! */ nor[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; nor[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; nor[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; Normalise(nor); VECCOPY(view, vec); Normalise(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; if(zn>=0.0) hasize= 0.0; else hasize*= zn*zn*zn*zn; } if(orco) har= inithalo(ma, vec, 0, orco, hasize, 0); else inithalo(ma, vec, 0, mvert->co, hasize, 0); } if(orco) orco+= 3; ma->ren->seed1++; } } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ int contrpuntnormr(float *n, float *puno) { float inp; inp=n[0]*puno[0]+n[1]*puno[1]+n[2]*puno[2]; if(inp<0.0) return 1; return 0; } float safacos(float fac) { if(fac<= -1.0) return M_PI; else if(fac>=1.0) return 0.0; else return facos(fac); } void normalenrender(int startvert, int startvlak) { VlakRen *vlr,*vlro; VertRen *ver, *adrve1, *adrve2, *adrve3, *adrve4; float n1[3], n2[3], n3[3], n4[3], *adrco, *adrno, *tfl, fac, *f1, *temp; int a; short x, y, z, *z1=0; if(R.totvlak==0 || R.totvert==0) return; if(startvert==R.totvert || startvlak==R.totvlak) return; adrco= (float *)callocN(12+16*(R.totvlak-startvlak), "normalen1"); tfl= adrco; /* berekenen cos hoeken en puntmassa's */ for(a= startvlak; av1; adrve2= vlr->v2; adrve3= vlr->v3; adrve4= vlr->v4; VecSubf(n1, adrve2->co, adrve1->co); Normalise(n1); VecSubf(n2, adrve3->co, adrve2->co); Normalise(n2); if(adrve4==0) { VecSubf(n3, adrve1->co, adrve3->co); Normalise(n3); *(tfl++)= safacos(-n1[0]*n3[0]-n1[1]*n3[1]-n1[2]*n3[2]); *(tfl++)= safacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); *(tfl++)= safacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]); } else { VecSubf(n3, adrve4->co, adrve3->co); Normalise(n3); VecSubf(n4, adrve1->co, adrve4->co); Normalise(n4); *(tfl++)= safacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]); *(tfl++)= safacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]); *(tfl++)= safacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]); *(tfl++)= safacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]); } } /* alle puntnormalen leegmaken */ for(a=startvert; an[0]=ver->n[1]=ver->n[2]= 0.0; } /* berekenen normalen en optellen bij puno's */ tfl= adrco; for(a=startvlak; av1; adrve2= vlr->v2; adrve3= vlr->v3; adrve4= vlr->v4; temp= adrve1->n; fac= *(tfl++); if( contrpuntnormr(vlr->n, temp) ) fac= -fac ; *(temp++) +=fac*vlr->n[0]; *(temp++) +=fac*vlr->n[1]; *(temp) +=fac*vlr->n[2]; temp= adrve2->n; fac= *(tfl++); if( contrpuntnormr(vlr->n, temp) ) fac= -fac ; *(temp++) +=fac*vlr->n[0]; *(temp++) +=fac*vlr->n[1]; *(temp) +=fac*vlr->n[2]; temp= adrve3->n; fac= *(tfl++); if( contrpuntnormr(vlr->n, temp) ) fac= -fac ; *(temp++) +=fac*vlr->n[0]; *(temp++) +=fac*vlr->n[1]; *(temp) +=fac*vlr->n[2]; if(adrve4) { temp= adrve4->n; fac= *(tfl++); if( contrpuntnormr(vlr->n, temp) ) fac= -fac ; *(temp++) +=fac*vlr->n[0]; *(temp++) +=fac*vlr->n[1]; *(temp) +=fac*vlr->n[2]; } } /* normaliseren puntnormalen */ for(a=startvert; an); } /* puntnormaal omklap-vlaggen voor bij shade */ for(a=startvlak; av1; adrve2= vlr->v2; adrve3= vlr->v3; adrve4= vlr->v4; vlr->puno= 0; fac= vlr->n[0]*adrve1->n[0]+vlr->n[1]*adrve1->n[1]+vlr->n[2]*adrve1->n[2]; if(fac<0.0) vlr->puno= 1; fac= vlr->n[0]*adrve2->n[0]+vlr->n[1]*adrve2->n[1]+vlr->n[2]*adrve2->n[2]; if(fac<0.0) vlr->puno+= 2; fac= vlr->n[0]*adrve3->n[0]+vlr->n[1]*adrve3->n[1]+vlr->n[2]*adrve3->n[2]; if(fac<0.0) vlr->puno+= 4; if(adrve4) { fac= vlr->n[0]*adrve4->n[0]+vlr->n[1]*adrve4->n[1]+vlr->n[2]*adrve4->n[2]; if(fac<0.0) vlr->puno+= 8; } } freeN(adrco); } void init_render_mesh(Object *ob) { MFace *mface; MVert *mvert; Mesh *me; VlakRen *vlr, *vlr1; VertRen *ver; Material *ma; MSticky *ms; PartEff *paf; DispList *dl; ulong *vertcol; float len, xn, yn, zn, nor[3], imat[3][3], mat[4][4]; float *extverts=0, *orco, *v1, *v2, *v3, vec[3]; int a, a1, ok, do_puno, need_orco=0, totvlako, totverto, vertofs; int start, end, flipnorm, warning=0; if( paf=give_parteff(ob) ) { render_particle_system(ob, paf); return; } Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); Mat3CpyMat4(imat, ob->imat); me= ob->data; if(me->totvert==0) return; mvert= me->mvert; do_puno= object_deform(ob); dl= test_displist(&ob->disp, DL_VERTS); if(dl) extverts= dl->verts; totvlako= R.totvlak; totverto= R.totvert; if(me->key) do_puno= 1; if(me->orco==0) { need_orco= 0; for(a=1; a<=ob->totcol; a++) { ma= give_render_material(ob, a); if(ma) { if(ma->ren->texco & TEXCO_ORCO) { need_orco= 1; break; } } } if(need_orco) { make_orco_mesh(me); } } orco= me->orco; ms= me->msticky; vertcol= (ulong *)me->mcol; ma= give_render_material(ob, 1); if(ma==0) ma= &defmaterial; if(ma->mode & MA_HALO) { make_render_halos(ob, me, ma, extverts); } else { for(a=0; atotvert; a++, mvert++) { ver= addvert(R.totvert++); if(extverts) { VECCOPY(ver->co, extverts); extverts+= 3; } else { VECCOPY(ver->co, mvert->co); } Mat4MulVecfl(mat, ver->co); xn= mvert->no[0]; yn= mvert->no[1]; zn= mvert->no[2]; if(do_puno==0) { /* transpose ! */ ver->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; ver->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; ver->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; Normalise(ver->n); } if(orco) { ver->orco= orco; orco+=3; } if(ms) { ver->sticky= (float *)ms; ms++; } } /* nog doen bij keys: de juiste lokale textu coordinaat */ flipnorm= -1; /* Testen of er een flip in de matrix zit: dan vlaknormaal ook flippen */ /* vlakken in volgorde colblocks */ vertofs= R.totvert- me->totvert; for(a1=0; (a1totcol || (a1==0 && ob->totcol==0)); a1++) { ma= give_render_material(ob, a1+1); if(ma==0) ma= &defmaterial; /* testen op 100% transparant */ ok= 1; if(ma->alpha==0.0 && ma->spectra==0.0) { ok= 0; /* texture op transp? */ for(a=0; a<8; a++) { if(ma->mtex[a] && ma->mtex[a]->tex) { if(ma->mtex[a]->mapto & MAP_ALPHA) ok= 1; } } } if(ok) { start= 0; end= me->totface; set_buildvars(ob, &start, &end); mvert= me->mvert; mface= me->mface; mface+= start; for(a=start; amat_nr==a1 ) { if(mface->v3) { vlr= addvlak(R.totvlak++); vlr->v1= addvert(vertofs+mface->v1); vlr->v2= addvert(vertofs+mface->v2); vlr->v3= addvert(vertofs+mface->v3); if(mface->v4) vlr->v4= addvert(vertofs+mface->v4); else vlr->v4= 0; /* rendernormalen zijn omgekeerd */ vlr->len= CalcNormFloat(vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); vlr->mface= mface; vlr->mat= ma; vlr->puno= mface->puno; vlr->flag= mface->flag; if(me->flag & ME_NOPUNOFLIP) { vlr->flag |= R_NOPUNOFLIP; vlr->puno= 15; } vlr->ec= mface->edcode; vlr->lay= ob->lay; if(R.r.scemode & R_HOTSPOT) { if(ob->infoflag & OB_INFO_HOTSPOT) { *( (char *)&vlr->lay ) = ob->infostart; vlr->flag |= R_CMAPCODE; if(ob->infoend==0) vlr->flag |= R_VISIBLE; } } if(vlr->len==0) R.totvlak--; else { if(flipnorm== -1) { /* per object 1 x testen */ v1= (me->mvert+mface->v1)->co; v2= (me->mvert+mface->v2)->co; v3= (me->mvert+mface->v3)->co; CalcNormFloat(v1, v2, v3, nor); vec[0]= imat[0][0]*nor[0]+ imat[0][1]*nor[1]+ imat[0][2]*nor[2]; vec[1]= imat[1][0]*nor[0]+ imat[1][1]*nor[1]+ imat[1][2]*nor[2]; vec[2]= imat[2][0]*nor[0]+ imat[2][1]*nor[1]+ imat[2][2]*nor[2]; xn= vec[0]*vlr->n[0]+vec[1]*vlr->n[1]+vec[2]*vlr->n[2]; if(xn<0.0) flipnorm= 1; else flipnorm= 0; } if(flipnorm) { vlr->n[0]= -vlr->n[0]; vlr->n[1]= -vlr->n[1]; vlr->n[2]= -vlr->n[2]; } if(vertcol) vlr->vcol= vertcol+4*a; else vlr->vcol= 0; /* testen of een vierhoek als driehoek gerenderd moet */ if(vlr->v4) { if(ma->mode & MA_WIRE); else { CalcNormFloat(vlr->v4->co, vlr->v3->co, vlr->v1->co, nor); if(flipnorm) { nor[0]= -nor[0]; nor[1]= -nor[1]; nor[2]= -nor[2]; } xn= INPR(nor, vlr->n); if( xn < 0.9990 ) { vlr1= addvlak(R.totvlak++); *vlr1= *vlr; VECCOPY(vlr1->n, nor); vlr1->v2= vlr->v3; vlr1->v3= vlr->v4; vlr->v4= vlr1->v4= 0; if(vertcol) warning= 1; } } } } } else if(mface->v2 && (ma->mode & MA_WIRE)) { vlr= addvlak(R.totvlak++); vlr->v1= addvert(vertofs+mface->v1); vlr->v2= addvert(vertofs+mface->v2); vlr->v3= vlr->v2; vlr->v4= 0; vlr->n[0]=vlr->n[1]=vlr->n[2]= 0.0; vlr->mface= mface; vlr->mat= ma; vlr->puno= mface->puno; vlr->flag= mface->flag; vlr->ec= ME_V1V2; vlr->lay= ob->lay; } } } } } } if(do_puno) normalenrender(totverto, totvlako); if(warning) printf("WARNING: ob %s with vertcol, non-flat squares\n", ob->id.name+2); } void init_render_mball(Object *ob) { MetaBall *mb; MetaElem *ml; DispList *dl, *dlo; VertRen *ver, *adrve1, *adrve2, *adrve3, *adrve4; VlakRen *vlr, *vlr1; Material *ma; float *data, *nors, mat[4][4], imat[3][3], vec[3], fac, xn, yn, zn; int a, need_orco, startvlak, startvert, *index; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); Mat3CpyMat4(imat, ob->imat); if( has_id_number((ID *)ob) ) return; ma= give_render_material(ob, 1); if(ma==0) ma= &defmaterial; need_orco= 0; if(ma->ren->texco & TEXCO_ORCO) { need_orco= 1; } dlo= ob->disp.first; if(dlo) remlink(&ob->disp, dlo); makeDispList(ob); dl= ob->disp.first; if(dl==0) return; startvert= R.totvert; data= dl->verts; nors= dl->nors; for(a=0; anr; a++, data+=3, nors+=3) { ver= addvert(R.totvert++); VECCOPY(ver->co, data); Mat4MulVecfl(mat, ver->co); /* rendernormalen zijn omgekeerd */ xn= -nors[0]; yn= -nors[1]; zn= -nors[2]; /* transpose ! */ ver->n[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn; ver->n[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn; ver->n[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn; Normalise(ver->n); if(need_orco) ver->orco= data; } startvlak= R.totvlak; index= dl->index; for(a=0; aparts; a++, index+=4) { vlr= addvlak(R.totvlak++); vlr->v1= addvert(startvert+index[0]); vlr->v2= addvert(startvert+index[1]); vlr->v3= addvert(startvert+index[2]); vlr->v4= 0; /* rendernormalen zijn omgekeerd */ vlr->len= CalcNormFloat(vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); vlr->mface= 0; vlr->mat= ma; vlr->puno= 0; vlr->flag= ME_SMOOTH+R_NOPUNOFLIP; vlr->ec= 0; vlr->lay= ob->lay; /* mball -helaas- altijd driehoeken maken omdat vierhoeken erg onregelmatig zijn */ if(index[3]) { vlr1= addvlak(R.totvlak++); *vlr1= *vlr; vlr1->v2= vlr1->v3; vlr1->v3= addvert(startvert+index[3]); vlr->len= CalcNormFloat(vlr1->v3->co, vlr1->v2->co, vlr1->v1->co, vlr1->n); } } if(need_orco) { /* displist bewaren en scalen */ make_orco_mball(ob); if(dlo) addhead(&ob->disp, dlo); } else { freedisplist(&ob->disp); if(dlo) addtail(&ob->disp, dlo); } } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ void setzbufvlaggen(projectfunc) /* ook homoco's */ void (*projectfunc)(); { VlakRen *vlr; VertRen *ver; HaloRen *har; QStrip *qs; VertStrip *vs; float abs4, zn, vec[3], si, co, hoco[4]; int a, doit; si= fsin(panophi); co= fcos(panophi); for(a=0; a< R.totvert;a++) { if((a & 255)==0) ver= R.blove[a>>8]; else ver++; if(R.r.mode & R_PANORAMA) { vec[0]= co*ver->co[0] + si*ver->co[2]; vec[1]= ver->co[1]; vec[2]= -si*ver->co[0] + co*ver->co[2]; } else { VECCOPY(vec, ver->co); } projectfunc(vec, ver->ho); ver->clip = testclip(ver->ho); } for(a=0; a>8]; else har++; if(R.r.mode & R_PANORAMA) { vec[0]= co*har->co[0] + si*har->co[2]; vec[1]= har->co[1]; vec[2]= -si*har->co[0] + co*har->co[2]; } else { VECCOPY(vec, har->co); } projectfunc(vec, hoco); hoco[3]*= 2.0; if( panotestclip(hoco) ) { har->miny= har->maxy= -100000; /* de render clipt 'm weg */ } else { zn= hoco[3]/2.0; har->xs= 0.5*R.rectx*(1.0+hoco[0]/zn); har->ys= 0.5*R.recty*(1.0+hoco[1]/zn); har->zs= 0x7FFFFF*(1.0+hoco[2]/zn); vec[0]+= har->hasize; projectfunc(vec, hoco); vec[0]-= har->hasize; zn= hoco[3]; har->rad= fabs(har->xs- 0.5*R.rectx*(1.0+hoco[0]/zn)); /* deze clip is eigenlijk niet OK */ if(har->type & HA_ONLYSKY) { if(har->rad>3.0) har->rad= 3.0; } har->radsq= har->rad*har->rad; har->miny= har->ys - har->rad/R.ycor; har->maxy= har->ys + har->rad/R.ycor; /* de Zd is bij pano nog steeds verkeerd: zie testfile in blenderbugs/halo+pano.blend */ vec[2]-= har->hasize; /* z is negatief, wordt anders geclipt */ projectfunc(vec, hoco); zn= hoco[3]; har->zd= abs(har->zs - 0x7FFFFF*(1.0+hoco[2]/zn) ); /* if( har->zs < 2*har->zd) { */ /* PRINT2(d, d, har->zs, har->zd); */ /* har->alfa= har->mat->alpha * ((float)(har->zs))/(float)(2*har->zd); */ /* } */ } } /* vlaggen op 0 zetten als eruit geclipt */ for(a=0; a>8]; else vlr++; if(vlr->flag & R_CMAPCODE) { ; /* niet helemaal nette hotspot patch */ } else { vlr->flag |= R_VISIBLE; if(vlr->v4) { if(vlr->v1->clip & vlr->v2->clip & vlr->v3->clip & vlr->v4->clip) vlr->flag &= ~R_VISIBLE; } else if(vlr->v1->clip & vlr->v2->clip & vlr->v3->clip) vlr->flag &= ~R_VISIBLE; } } /* qs= R.qstrip.first; while(qs) { vs= qs->verts; a= qs->pntsu*qs->pntsv; while(a--) { projectfunc(vs->co, vs->ho); vs->clip= testclip(vs->ho); vs++; } qs= qs->next; } */ } struct halosort { HaloRen *har; ulong z; }; long verghalo(x1, x2) struct halosort *x1, *x2; { if( x1->z < x2->z ) return 1; else if( x1->z > x2->z) return -1; return 0; } void sort_halos() { struct halosort *hablock, *haso; HaloRen *har, **bloha; int a; if(R.tothalo==0) return; /* datablok maken met halopointers, sorteren */ haso= hablock= mallocN(8*R.tothalo, "hablock"); for(a=0; a>8]; else har++; haso->har= har; haso->z= har->zs; haso++; } qsort(hablock, R.tothalo, 8, (void *)verghalo); /* opnieuw samenstellen van R.bloha */ bloha= R.bloha; R.bloha= (HaloRen **)callocN(4*(MAXVERT>>8),"Bloha"); haso= hablock; for(a=0; ahar); haso++; } /* vrijgeven */ a= 0; while(bloha[a]) { freeN(bloha[a]); a++; } freeN(bloha); freeN(hablock); } void setpanorot(int part) { extern float panovco, panovsi; VertRen *ver; VlakRen *vlr; HaloRen *har; static float alpha; float si, co, x, z; int a; /* part==0 alles initialiseren */ if(part==0) { alpha= ((float)R.r.xsch)/R.viewfac; alpha= 2.0*fatan(alpha/2.0); } /* we roteren alles om de y-as met phi graden */ panophi= -0.5*(R.r.xparts-1)*alpha + part*alpha; panovsi= fsin(-panophi); panovco= fcos(-panophi); } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ void make_existing_file(char *name) { char di[120], fi[80]; int i, len; strcpy(di, name); splitdirstring(di, fi); /* exist testen */ if (exist(di) == 0) { recurdir(di); } } void schrijfplaatje(name) char *name; { extern float rgb_to_bw[]; extern int alpha_to_col0(int); struct ImBuf *ibuf=0; ulong *temprect=0; int i, flags; char str[100]; /* Staat RGBA aan? Zo ja: gebruik alphakanaal voor kleur 0 */ alpha_to_col0(FALSE); if(R.r.planes == 32) { /* alles met minder dan 50 % alpha -> col 0 */ if(R.r.alphamode == R_ALPHAKEY) alpha_to_col0(2); /* uitsluitend met 0 alpha -> col 0 */ else alpha_to_col0(1); } if ELEM(R.r.imtype, R_FTYPE, R_CMBB) { strcpy(str, R.r.ftype); convertstringcode(str); ibuf = loadiffname(str, IB_test); if(ibuf) { ibuf->x = R.rectx; ibuf->y = R.recty; } else { error("Can't find filetype"); G.afbreek= 1; return; } setdither(2); } if(ibuf == 0) { ibuf= allocImBuf(R.rectx, R.recty, R.r.planes, 0, 0); } if(ibuf) { ibuf->rect= (ulong *) R.rectot; if(R.r.planes == 8) cspace(ibuf, rgb_to_bw); if(R.r.imtype== R_IRIS) ibuf->ftype= IMAGIC; else if(R.r.imtype==R_IRIZ) { ibuf->ftype= IMAGIC; if (ibuf->zbuf == 0) { if (izbuf) { if (izbuf->zbuf && ibuf->x == izbuf->x && ibuf->y == izbuf->y) { ibuf->zbuf = izbuf->zbuf; } else printf("incompatible zbuf\n"); } else printf("nozbuf\n"); } } else if ELEM3(R.r.imtype, R_TARGA, R_MDEC, R_TGA4) { ibuf->ftype= TGA; } else if(R.r.imtype == R_HAMX) { /* kopie maken */ temprect= dupallocN(R.rectot); ibuf->ftype= AN_hamx; } else if(R.r.imtype==R_TANX) { temprect= dupallocN(R.rectot); ibuf->ftype= AN_tanx; } else if ELEM(R.r.imtype, R_JPEG90, R_MOVIE) { if(R.r.quality < 10) R.r.quality= 90; if(R.r.mode & R_FIELDS) ibuf->ftype= JPG_VID|R.r.quality; else ibuf->ftype= JPG|R.r.quality; } make_existing_file(name); if ELEM(R.r.imtype, R_TGA4, R_HAMX4) write_fourparts(ibuf, name); else if(R.r.imtype==R_CMBB) write_cmbb(ibuf, name); else if(saveiff(ibuf, name, IB_rect | IB_zbuf)==0) { perror(name); G.afbreek= 1; } freeImBuf(ibuf); if ELEM(R.r.imtype, R_HAMX, R_TANX) { freeN(R.rectot); R.rectot= temprect; } } else { G.afbreek= 1; } } void write_image(char *name) { /* vanuit filesel */ char str[256]; strcpy(str, name); convertstringcode(str); if(saveover(str)) { if(testextensie(str,".blend")) { error("Wrong filename"); return; } waitcursor(1); schrijfplaatje(str); strcpy(G.ima, name); waitcursor(0); } } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ void setwindowclip(mode, jmode) short mode,jmode; { /* jmode>=0: alleen jitter doen, anders berekenen */ /* mode==1 zet persmat en grvec */ Camera *cam=0; Lamp *la=0; float lens, fac, minx, miny, maxx, maxy; float xd, yd; if(G.scene->camera==0) return; if(mode) { if(G.scene->camera->type==OB_LAMP) { la= G.scene->camera->data; /* fac= fcos( PI*((float)(256- la->spsi))/512.0 ); */ /* phi= facos(fac); */ /* lens= 16.0*fac/fsin(phi); */ lens= 35.0; R.near= 0.1; R.far= 1000.0; } else if(G.scene->camera->type==OB_CAMERA) { cam= G.scene->camera->data; lens= cam->lens; R.near= cam->clipsta; R.far= cam->clipend; } else { lens= 35.0; R.near= 0.1; R.far= 1000.0; } if(R.r.xasp*R.afmx>=R.r.yasp*R.afmy) { R.viewfac= (R.afmx*lens)/16.0; } else { R.viewfac= R.ycor*(R.afmy*lens)/16.0; } if(R.r.mode & R_ORTHO) { R.near*= 100.0; /* R.far niet doen */ R.viewfac*= 100.0; } R.pixsize= R.near/R.viewfac; } minx= R.xstart+.5; miny= R.ycor*(R.ystart+.5); maxx= R.xend+.4999; maxy= R.ycor*(R.yend+.4999); if(R.flag & R_SEC_FIELD) { if(R.r.mode & R_ODDFIELD) { miny-= .5*R.ycor; maxy-= .5*R.ycor; } else { miny+= .5*R.ycor; maxy+= .5*R.ycor; } } xd= yd= 0.0; if(jmode!= -1) { xd= jit[jmode % R.osa][0]; yd= R.ycor*jit[jmode % R.osa][1]; } minx= R.pixsize*(minx+xd); maxx= R.pixsize*(maxx+xd); miny= R.pixsize*(miny+yd); maxy= R.pixsize*(maxy+yd); if(R.r.mode & R_ORTHO) { /* hier de near & far vermenigvuldigen is voldoende! */ i_window(minx, maxx, miny, maxy, R.near, 100.0*R.far, R.winmat); } else i_window(minx, maxx, miny, maxy, R.near, R.far, R.winmat); } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ void initparts() { short nr, xd, yd, xpart, ypart, xparts, yparts; short a, xminb, xmaxb, yminb, ymaxb; if(R.r.mode & R_BORDER) { xminb= R.r.border.xmin*R.rectx; xmaxb= R.r.border.xmax*R.rectx; yminb= R.r.border.ymin*R.recty; ymaxb= R.r.border.ymax*R.recty; if(xminb<0) xminb= 0; if(xmaxb>R.rectx) xmaxb= R.rectx; if(yminb<0) yminb= 0; if(ymaxb>R.recty) ymaxb= R.recty; } else { xminb=yminb= 0; xmaxb= R.rectx; ymaxb= R.recty; } xparts= R.r.xparts; /* voor border */ yparts= R.r.yparts; for(nr=0;nrrect; len= (allparts[nr][2]-allparts[nr][0]); heigth= (allparts[nr][3]-allparts[nr][1]); for(y=0;yshb) { shb= R.la[a]->shb; v= (shb->size*shb->size)/256; ztile= shb->zbuf; ctile= shb->cbuf; for(b=0; bzbuf); freeN(shb->cbuf); freeN(R.la[a]->shb); } if(R.la[a]->org) freeN(R.la[a]->org); freeN(R.la[a]); } a=0; while(R.blove[a]) { freeN(R.blove[a]); R.blove[a]=0; a++; } a=0; while(R.blovl[a]) { freeN(R.blovl[a]); R.blovl[a]=0; a++; } a=0; while(R.bloha[a]) { freeN(R.bloha[a]); R.bloha[a]=0; a++; } /* layers: in foreground current 3D window renderen */ lay= G.scene->lay; if(G.vd) lay= G.vd->lay; /* orco vrijgeven. ALle ob's aflopen ivm dupli's en sets */ ob= G.main->object.first; while(ob) { if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) { cu= ob->data; if(cu->orco) { freeN(cu->orco); cu->orco= 0; } } else if(ob->type==OB_MESH) { me= ob->data; if(me->orco) { freeN(me->orco); me->orco= 0; } } else if(ob->type==OB_MBALL) { if(ob->disp.first && ob->disp.first!=ob->disp.last) { dl= ob->disp.first; remlink(&ob->disp, dl); freedisplist(&ob->disp); addtail(&ob->disp, dl); } } ob= ob->id.next; } end_render_textures(); end_render_materials(); R.totvlak=R.totvert=R.totlamp=R.tothalo= 0; } extern unsigned char hash[512]; /* - er moet een 'vast' aantal sterren gegenereerd worden tussen near en far. * - alle sterren moeten bij voorkeur op de far liggen en uitsluitend in * helderheid / kleur verschillen. * - */ void make_stars(int wire) { HaloRen *har; double dblrand, hlfrand; float vec[4], fx, fy, fz; float fac, starmindist, clipend; float mat[4][4], stargrid, maxrand, far, near, force, alpha; int x, y, z, sx, sy, sz, ex, ey, ez, maxjit, done = 0; ushort seed[3]; Camera * camera; int first = TRUE; if(wire) R.wrld= *(G.scene->world); stargrid = R.wrld.stardist; /* om de hoeveel een ster ? */ maxrand = 2.0; /* hoeveel mag een ster verschuiven (uitgedrukt in grid eenheden) */ maxjit = (256.0* R.wrld.starcolnoise); /* hoeveel mag een kleur veranderen */ far = R.far; near = R.near; /* afmeting sterren */ force = ( R.wrld.starsize ); /* minimale vrije ruimte */ starmindist= R.wrld.starmindist; if (stargrid <= 0.10) return; if (wire == 0) R.flag |= R_HALO; else stargrid *= 1.0; /* tekent er minder */ Mat4Invert(mat, R.viewmat); /* BOUNDINGBOX BEREKENING * bbox loopt van z = near | far, * x = -z | +z, * y = -z | +z */ camera = G.scene->camera->data; clipend = camera->clipend; /* omzetten naar grid coordinaten */ sx = ((mat[3][0] - clipend) / stargrid) - maxrand; sy = ((mat[3][1] - clipend) / stargrid) - maxrand; sz = ((mat[3][2] - clipend) / stargrid) - maxrand; ex = ((mat[3][0] + clipend) / stargrid) + maxrand; ey = ((mat[3][1] + clipend) / stargrid) + maxrand; ez = ((mat[3][2] + clipend) / stargrid) + maxrand; dblrand = maxrand * stargrid; hlfrand = 2.0 * dblrand / RAND_MAX; if (wire) { cpack(-1); bgnpoint(); } for (x = sx, fx = sx * stargrid; x <= ex; x++, fx += stargrid) { for (y = sy, fy = sy * stargrid; y <= ey ; y++, fy += stargrid) { for (z = sz, fz = sz * stargrid; z <= ez; z++, fz += stargrid) { srand((hash[z & 0xff] << 24) + (hash[y & 0xff] << 16) + (hash[x & 0xff] << 8)); vec[0] = fx + (hlfrand * rand()) - dblrand; vec[1] = fy + (hlfrand * rand()) - dblrand; vec[2] = fz + (hlfrand * rand()) - dblrand; vec[3] = 1.0; if (wire) { v3f(vec); done++; } else { Mat4MulVecfl(R.viewmat, vec); /* in vec staan globale coordinaten * bereken afstand tot de kamera * en bepaal aan de hand daarvan de alpha */ { float tx, ty, tz; tx = vec[0]; ty = vec[1]; tz = vec[2]; alpha = fsqrt(tx * tx + ty * ty + tz * tz); if (alpha >= clipend) alpha = 0.0; else if (alpha <= starmindist) alpha = 0.0; else if (alpha <= 2.0 * starmindist) { alpha = (alpha - starmindist) / starmindist; } else { alpha -= 2.0 * starmindist; alpha /= (clipend - 2.0 * starmindist); alpha = 1.0 - alpha; } } if (alpha != 0.0) { fac = force * rand(); fac /= RAND_MAX; har = initstar(vec, fac); if (har) { har->alfa = fsqrt(fsqrt(alpha)); har->add= 255; har->r = har->g = har->b = 255; if (maxjit) { har->r += ((maxjit * rand()) / RAND_MAX) - maxjit; har->g += ((maxjit * rand()) / RAND_MAX) - maxjit; har->b += ((maxjit * rand()) / RAND_MAX) - maxjit; } har->hard = 32; har->type |= HA_ONLYSKY; done++; } } } } if(done > MAXVERT) { printf("Too many stars\n"); break; } if(test_break()) break; } if(done > MAXVERT) break; if(test_break()) break; } if (wire) endpoint(); } void init_render_object(Object *ob) { float mat[4][4]; ob->flag |= OB_DONE; if(ob->type==OB_LAMP) add_render_lamp(ob, 1); else if ELEM(ob->type, OB_FONT, OB_CURVE) init_render_curve(ob); else if(ob->type==OB_SURF) init_render_surf(ob); else if(ob->type==OB_MESH) init_render_mesh(ob); else if(ob->type==OB_MBALL) init_render_mball(ob); else { Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); } } void roteerscene() { extern int slurph_opt; /* key.c */ Base *base; Object *ob; Scene *sce; Camera *cam; VlakRen *vlr; ulong lay; float vec[3], xn, yn, zn, mat[4][4]; int a1; if(G.scene->camera==0) return; O.dxwin[0]= 0.5/(float)R.r.xsch; O.dywin[1]= 0.5/(float)R.r.ysch; slurph_opt= 0; R.totvlak=R.totvert=R.totlamp=R.tothalo= 0; do_all_ipos(); do_all_keys(); do_all_ikas(); test_all_displists(); /* niet erg nette calc_ipo en where_is forceer */ ob= G.main->object.first; while(ob) { ob->ctime= -123.456; ob= ob->id.next; } /* cameranetwerk? */ if(R.r.scemode & R_NETWORK) render_frame_to_camera(); /* ivm met optimale berekening track / lattices / etc: extra where_is_ob */ base= FIRSTBASE; while(base) { where_is_object(base->object); if(base->next==0 && G.scene->set && base==G.scene->base.last) base= G.scene->set->base.first; else base= base->next; } Mat4CpyMat4(R.viewinv, G.scene->camera->obmat); Mat4Ortho(R.viewinv); Mat4Invert(R.viewmat, R.viewinv); /* is niet netjes: nu is de viewinv ongelijk aan de viewmat. voor Texco's enzo. Beter doen! */ if(R.r.mode & R_ORTHO) R.viewmat[3][2]*= 100.0; setwindowclip(1,-1); /* geen jit:(-1) */ /* imatflags wissen */ ob= G.main->object.first; while(ob) { ob->flag &= ~OB_DO_IMAT; ob= ob->id.next; } init_render_world(); /* moet eerst ivm ambient */ init_render_textures(); init_render_materials(); /* MAAK RENDERDATA */ /* elk object maar 1 x renderen */ ob= G.main->object.first; while(ob) { ob->flag &= ~OB_DONE; ob= ob->id.next; } /* layers: in foreground current 3D window renderen */ lay= G.scene->lay; if(G.vd) lay= G.vd->lay; sce= G.scene; base= FIRSTBASE; while(base) { if(base->object->flag & OB_DONE); else { where_is_object(base->object); if( (base->lay & lay) || (base->object->type==OB_LAMP && (base->lay & G.scene->lay)) ) { if(base->object->infoflag && (R.flag & R_ANIMRENDER)) info_file(base->object); if(base->object->transflag & OB_DUPLI) { extern ListBase duplilist; make_duplilist(sce, base->object); ob= duplilist.first; while(ob) { init_render_object(ob); ob= ob->id.next; } free_duplilist(); } else init_render_object(base->object); } else { Mat4MulMat4(mat, base->object->obmat, R.viewmat); Mat4Invert(base->object->imat, mat); } base->object->flag &= ~OB_DO_IMAT; } if(test_break()) break; if(base->next==0 && G.scene->set && base==G.scene->base.last) { base= G.scene->set->base.first; sce= G.scene->set; } else base= base->next; } /* infofile sluiten */ info_file(0); /* imat objecten */ ob= G.main->object.first; while(ob) { if(ob->flag & OB_DO_IMAT) { ob->flag &= ~OB_DO_IMAT; Mat4MulMat4(mat, ob->obmat, R.viewmat); Mat4Invert(ob->imat, mat); } ob= ob->id.next; } sort_halos(); if(R.wrld.mode & WO_STARS) make_stars(0); slurph_opt= 1; if(test_break()) return; /* if(R.totlamp==0) defaultlamp(); */ /* KLAP NORMAAL EN SNIJ PROJECTIE */ for(a1=0; a1>8]; else vlr++; if(vlr->flag & R_NOPUNOFLIP) ; else { vec[0]= vlr->v1->co[0]; vec[1]= vlr->v1->co[1]; vec[2]= vlr->v1->co[2]; if( (vec[0]*vlr->n[0] +vec[1]*vlr->n[1] +vec[2]*vlr->n[2])<0.0 ) { vlr->puno= ~(vlr->puno); vlr->n[0]= -vlr->n[0]; vlr->n[1]= -vlr->n[1]; vlr->n[2]= -vlr->n[2]; } } xn= fabs(vlr->n[0]); yn= fabs(vlr->n[1]); zn= fabs(vlr->n[2]); if(zn>=xn && zn>=yn) vlr->snproj= 0; else if(yn>=xn && yn>=zn) vlr->snproj= 1; else vlr->snproj= 2; } } /* cmapcode handleiding: * * * - globale optie: R.r.scemode & R_HOTSPOT * - visible truuk: vlr->flag R_VISIBLE vantevoren zetten, functie zbufvlaggen! * - ob->infosta == hotspot nr * - ob->infoend == don't render */ void add_cmapcode() { ImBuf *ibuf; ulong len, *temprect, *rt; char name[256]; temprect= R.rectot; if(temprect==0) return; len= R.rectx*R.recty; R.rectot= callocN(4*len, "rectcmap"); zbufferall_cmapcode(); /* kleurnummers als cmap wegschrijven */ rt= R.rectot; ibuf= allocImBuf(R.rectx, R.recty, 8, 0, 0); ibuf->rect= R.rectot; sprintf(name, "%scode%04d", G.scene->r.pic, CFRA); saveiff(ibuf, name, IB_rect); printf("Saved: %s\n", name); freeImBuf(ibuf); freeN(R.rectot); R.rectot= temprect; } void add_to_blurbuf(blur) { static ulong *blurrect= 0; int tot, gamval; short facr, facb; char *rtr, *rtb; if(blur<0) { if(blurrect) { if(R.rectot) freeN(R.rectot); R.rectot= blurrect; blurrect= 0; } } else if(blur==R.osa-1) { /* eerste keer */ blurrect= mallocN(R.rectx*R.recty*4, "rectblur"); if(R.rectot) memcpy(blurrect, R.rectot, R.rectx*R.recty*4); } else if(blurrect) { /* accumuleren */ facr= 256/(R.osa-blur); facb= 256-facr; if(R.rectot) { rtr= (char *)R.rectot; rtb= (char *)blurrect; tot= R.rectx*R.recty; while(tot--) { if( *((ulong *)rtb) != *((ulong *)rtr) ) { if(R.r.mode & R_GAMMA) { gamval= (facr* igamtab2[ rtr[0]<<8 ] + facb* igamtab2[ rtb[0]<<8 ])>>8; rtb[0]= gamtab[ gamval ]>>8; gamval= (facr* igamtab2[ rtr[1]<<8 ] + facb* igamtab2[ rtb[1]<<8 ])>>8; rtb[1]= gamtab[ gamval ]>>8; gamval= (facr* igamtab2[ rtr[2]<<8 ] + facb* igamtab2[ rtb[2]<<8 ])>>8; rtb[2]= gamtab[ gamval ]>>8; gamval= (facr* igamtab2[ rtr[3]<<8 ] + facb* igamtab2[ rtb[3]<<8 ])>>8; rtb[3]= gamtab[ gamval ]>>8; } else { rtb[0]= (facr*rtr[0] + facb*rtb[0])>>8; rtb[1]= (facr*rtr[1] + facb*rtb[1])>>8; rtb[2]= (facr*rtr[2] + facb*rtb[2])>>8; rtb[3]= (facr*rtr[3] + facb*rtb[3])>>8; } } rtr+= 4; rtb+= 4; } } if(blur==0) { /* laatste keer */ if(R.rectot) freeN(R.rectot); R.rectot= blurrect; blurrect= 0; } } } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ void render() /* hierbinnen de PART en FIELD lussen */ { Part *part; float mat[4][4]; ulong *rt, *rt1, *rt2; int file1,file2,len,a1, y; short blur, a,fields,fi,parts; /* pa is globaal ivm print */ if (izbuf) freeImBuf(izbuf); izbuf = 0; /* FIELDLUS */ fields= 1; parts= R.r.xparts*R.r.yparts; if(R.r.mode & R_FIELDS) { fields= 2; R.rectf1= R.rectf2= 0; /* fieldrecten */ R.r.ysch/= 2; R.afmy/= 2; R.r.yasp*= 2; R.ycor= ( (float)R.r.yasp)/( (float)R.r.xasp); } for(fi=0; fishb) makeshadowbuf(R.la[a]); } /* PARTS */ R.parts.first= R.parts.last= 0; for(pa=0; pa1 || (R.r.mode & R_BORDER)) { part= callocN(sizeof(Part), "part"); addtail(&R.parts, part); part->rect= R.rectot; R.rectot= 0; freeN(R.rectz); R.rectz= 0; } } } /* PARTS SAMENVOEGEN OF BORDER INVOEGEN */ /* uitzondering: crop */ if( (R.r.mode & R_BORDER) && (R.r.mode & R_MOVIECROP)) { } else { R.rectx= R.r.xsch; R.recty= R.r.ysch; if(R.r.mode & R_PANORAMA) R.rectx*= R.r.xparts; if(parts>1 || (R.r.mode & R_BORDER)) { if(R.rectot) freeN(R.rectot); if(R.r.mode & R_BORDER) R.rectot=(ulong *)callocN(4*R.rectx*R.recty, "rectot"); else R.rectot=(ulong *)mallocN(4*R.rectx*R.recty, "rectot"); part= R.parts.first; for(pa=0; panext; } part= R.parts.first; while(part) { freeN(part->rect); part= part->next; } freelistN(&R.parts); } } if(R.flag & R_HALO) { add_halo_flare(); } if(R.r.scemode & R_HOTSPOT) { add_cmapcode(); } if(R.r.mode & R_MBLUR) { add_to_blurbuf(blur); } /* EINDE (blurlus) */ freeroteerscene(); if(test_break()) break; } /* definitief vrijgeven */ add_to_blurbuf(-1); /* FIELD AFHANDELEN */ if(R.r.mode & R_FIELDS) { if(R.flag & R_SEC_FIELD) R.rectf2= R.rectot; else R.rectf1= R.rectot; R.rectot= 0; } if(test_break()) break; } /* FIELDS SAMENVOEGEN */ if(R.r.mode & R_FIELDS) { R.r.ysch*= 2; R.afmy*= 2; R.recty*= 2; R.r.yasp/=2; if(R.rectot) freeN(R.rectot); /* komt voor bij afbreek */ R.rectot=(ulong *)mallocN(4*R.rectx*R.recty, "rectot"); if(test_break()==0) { rt= R.rectot; if(R.r.mode & R_ODDFIELD) { rt2= R.rectf1; rt1= R.rectf2; } else { rt1= R.rectf1; rt2= R.rectf2; } len= 4*R.rectx; for(a=0; arect = R.rectz; saveiff(ibuf, "/tmp/z32", IB_rect); for (i = (ibuf->x * ibuf->y) - 1; i >=0 ;i--) ibuf->rect[i] >>= 20; ibuf->depth = 8; saveiff(ibuf, "/tmp/z8", IB_rect); freeImBuf(ibuf); } */ if (R.r.imtype == R_IRIZ) { if (R.rectz && parts == 1 && (R.r.mode & R_FIELDS) == 0) { izbuf = allocImBuf(R.rectx, R.recty, 32, IB_zbuf, 0); memcpy(izbuf->zbuf, R.rectz, R.rectx * R.recty * sizeof(ulong)); } } if(R.rectz) freeN(R.rectz); R.rectz= 0; if(R.rectf1) freeN(R.rectf1); R.rectf1= 0; if(R.rectf2) freeN(R.rectf2); R.rectf2= 0; } /* ~~~~~~~~~~~~~~~~ timer ~~~~~~~~~~~~~~~~~~~~~~ */ struct rusage rus1, rus2; struct timeval tval1, tval2; void start_timer() { struct timezone rt; getrusage(RUSAGE_SELF, &rus1); gettimeofday(&tval1, &rt); } void end_timer(long *real, long *cpu) { /* in hondersten van seconde */ int rt1, rt2; struct timezone rt; getrusage(RUSAGE_SELF, &rus2); gettimeofday(&tval2, &rt); rt1= 100*rus1.ru_utime.tv_sec + rus1.ru_utime.tv_usec/10000; rt1+= 100*rus1.ru_stime.tv_sec + rus1.ru_stime.tv_usec/10000; rt2= 100*rus2.ru_utime.tv_sec + rus2.ru_utime.tv_usec/10000; rt2+= 100*rus2.ru_stime.tv_sec + rus2.ru_stime.tv_usec/10000; if(cpu) *cpu= rt2-rt1; rt1= 100*tval1.tv_sec + tval1.tv_usec/10000; rt2= 100*tval2.tv_sec + tval2.tv_usec/10000; if(real) *real= rt2-rt1; } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ void initrender() { Image *bima; extern ushort usegamtab; char name[256]; /* scenedata naar R */ R.r= G.scene->r; /* voor zekerheid: bij voortijdige return */ R.rectx= R.r.xsch; R.recty= R.r.ysch; /* verboden combinatie */ if((R.r.mode & R_BORDER) && (R.r.mode & R_PANORAMA)) R.r.mode-= R_BORDER; /* MAG ER WEL WORDEN GERENDERD */ if(R.r.xparts*R.r.yparts>64) { error("No more than 64 parts"); G.afbreek= 1; return; } /* BACKBUF TESTEN */ if(R.r.bufflag & 1) { if(R.r.alphamode == R_ADDSKY) { strcpy(name, R.r.backbuf); convertstringcode(name); if(R.backbuf) { R.backbuf->id.us--; bima= R.backbuf; } else bima= 0; R.backbuf= add_image(name); if(bima && bima->id.us<1) { free_image(bima); } if(R.backbuf==0) { error("No backbuf there!"); G.afbreek= 1; return; } } } if (R.r.ftype[0] == '*') do_script(R.r.ftype + 1); /* FRANK*/ usegamtab= 0; /* zie hieronder */ if(R.r.mode & (R_OSA|R_MBLUR)) { R.osa= R.r.osa; if(R.osa>16) R.osa= 16; init_render_jit(R.osa); init_filt_mask(); /* wordt af en toe tijdelijk op nul gezet, o.a. in transp zbuf */ if(R.r.mode & R_GAMMA) { if((R.r.mode & R_MBLUR)==0) usegamtab= 1; } } else R.osa= 0; /* WINDOW */ R.r.xsch= (R.r.size*R.r.xsch)/100; R.r.ysch= (R.r.size*R.r.ysch)/100; R.afmx= R.r.xsch/2; R.afmy= R.r.ysch/2; if(R.afmx<1 || R.afmy<1) { error("Image too small"); return; } R.ycor= ( (float)R.r.yasp)/( (float)R.r.xasp); start_timer(); if(R.r.scemode & R_DOSEQ) { R.rectx= R.r.xsch; R.recty= R.r.ysch; if(R.rectot) freeN(R.rectot); R.rectot= (ulong *)callocN(4*R.rectx*R.recty, "rectot"); do_render_seq(); /* displayen */ if(R.rectot) render_display(0, R.recty-1); } else { if(G.scene->camera==0) G.scene->camera= find_camera(); if(G.scene->camera==0) { error("No camera"); } else { if(G.scene->camera->type==OB_CAMERA) { Camera *cam= G.scene->camera->data; if(cam->type==CAM_ORTHO) R.r.mode |= R_ORTHO; } render(); /* keert terug met complete rect xsch-ysch */ } } /* nog eens displayen: seq/parts/pano etc */ init_render_display(); if(R.rectot) render_display(0, R.recty-1); /* TIJD berekenen */ end_timer(&G.time, &G.cputime); printrenderinfo(-1); /* variabelen weer goed */ R.osatex= 0; R.vlr= 0; /* bij cubemap */ R.flag= 0; } void exit_render_stuff() { if(G.afbreek==1) return; /* in de gaten houden: backgroundrender !!! */ if(G.background) { if(G.scene->r.scemode & R_NETWORK) init_render_camera_network(); } if(G.scene->r.imtype==R_MDEC) make_mdec_movies(); } void animrender() { int cfrao; char name[256]; if(G.scene==0) return; /* scenedata naar R: (voor backbuf, R.rectx enz) */ R.r= G.scene->r; /* START ANIMLUS overal wordt NIET de cfra uit R.r gebruikt: ivm rest blender */ cfrao= CFRA; if(R.r.imtype==R_MOVIE) { R.rectx= (R.r.size*R.r.xsch)/100; R.recty= (R.r.size*R.r.ysch)/100; #ifdef __sgi start_movie(); #endif } /* in de gaten houden: backgroundrender !!! */ if(R.r.scemode & R_NETWORK) init_render_camera_network(); for(CFRA=SFRA; CFRA<=EFRA; CFRA++) { R.flag= R_ANIMRENDER; initrender(); /* SCHRIJF PLAATJE */ if(test_break()==0) { if(R.r.imtype==R_MOVIE) { #ifdef __sgi append_movie(CFRA); #endif } else { makepicstring(name, CFRA); schrijfplaatje(name); if(test_break()==0) printf("Saved: %s", name); } timestr(G.cputime, name); printf(" Time: %s (%.2f)\n", name, ((float)(G.time-G.cputime))/100); fflush(stdout); /* nodig voor renderd !! */ } if(G.afbreek==1) break; } CFRA= cfrao; /* restoren tijd */ if(R.r.mode & (R_FIELDS|R_MBLUR)) { do_all_ipos(); do_all_keys(); do_all_ikas(); } if(R.r.imtype==R_MOVIE) end_movie(); if(G.background==0) exit_render_stuff(); /* voor end_camera_net */ if(R.r.scemode & R_NETWORK) end_render_camera_network(); }