/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** \file gen6_sol.c * * Code to initialize the binding table entries used by transform feedback. */ #include "main/bufferobj.h" #include "main/macros.h" #include "brw_context.h" #include "intel_batchbuffer.h" #include "brw_defines.h" #include "brw_state.h" #include "main/transformfeedback.h" static void gen6_update_sol_surfaces(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx); struct gl_transform_feedback_object *xfb_obj; const struct gl_transform_feedback_info *linked_xfb_info = NULL; if (xfb_active) { /* BRW_NEW_TRANSFORM_FEEDBACK */ xfb_obj = ctx->TransformFeedback.CurrentObject; linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback; } for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) { const int surf_index = BRW_GEN6_SOL_BINDING_START + i; if (xfb_active && i < linked_xfb_info->NumOutputs) { unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer; unsigned buffer_offset = xfb_obj->Offset[buffer] / 4 + linked_xfb_info->Outputs[i].DstOffset; if (brw->programs[MESA_SHADER_GEOMETRY]) { brw_update_sol_surface( brw, xfb_obj->Buffers[buffer], &brw->gs.base.surf_offset[surf_index], linked_xfb_info->Outputs[i].NumComponents, linked_xfb_info->Buffers[buffer].Stride, buffer_offset); } else { brw_update_sol_surface( brw, xfb_obj->Buffers[buffer], &brw->ff_gs.surf_offset[surf_index], linked_xfb_info->Outputs[i].NumComponents, linked_xfb_info->Buffers[buffer].Stride, buffer_offset); } } else { if (!brw->programs[MESA_SHADER_GEOMETRY]) brw->ff_gs.surf_offset[surf_index] = 0; else brw->gs.base.surf_offset[surf_index] = 0; } } brw->ctx.NewDriverState |= BRW_NEW_SURFACES; } const struct brw_tracked_state gen6_sol_surface = { .dirty = { .mesa = 0, .brw = BRW_NEW_BATCH | BRW_NEW_BLORP | BRW_NEW_TRANSFORM_FEEDBACK, }, .emit = gen6_update_sol_surfaces, }; /** * Constructs the binding table for the WM surface state, which maps unit * numbers to surface state objects. */ static void brw_gs_upload_binding_table(struct brw_context *brw) { uint32_t *bind; struct gl_context *ctx = &brw->ctx; const struct gl_program *prog; bool need_binding_table = false; /* We have two scenarios here: * 1) We are using a geometry shader only to implement transform feedback * for a vertex shader (brw->programs[MESA_SHADER_GEOMETRY] == NULL). * In this case, we only need surfaces for transform feedback in the * GS stage. * 2) We have a user-provided geometry shader. In this case we may need * surfaces for transform feedback and/or other stuff, like textures, * in the GS stage. */ if (!brw->programs[MESA_SHADER_GEOMETRY]) { /* BRW_NEW_VERTEX_PROGRAM */ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; if (prog) { /* Skip making a binding table if we don't have anything to put in it */ const struct gl_transform_feedback_info *linked_xfb_info = prog->sh.LinkedTransformFeedback; need_binding_table = linked_xfb_info->NumOutputs > 0; } if (!need_binding_table) { if (brw->ff_gs.bind_bo_offset != 0) { brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS; brw->ff_gs.bind_bo_offset = 0; } return; } /* Might want to calculate nr_surfaces first, to avoid taking up so much * space for the binding table. Anyway, in this case we know that we only * use BRW_MAX_SOL_BINDINGS surfaces at most. */ bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS, 32, &brw->ff_gs.bind_bo_offset); /* BRW_NEW_SURFACES */ memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_SOL_BINDINGS * sizeof(uint32_t)); } else { /* BRW_NEW_GEOMETRY_PROGRAM */ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; if (prog) { /* Skip making a binding table if we don't have anything to put in it */ struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data; const struct gl_transform_feedback_info *linked_xfb_info = prog->sh.LinkedTransformFeedback; need_binding_table = linked_xfb_info->NumOutputs > 0 || prog_data->binding_table.size_bytes > 0; } if (!need_binding_table) { if (brw->gs.base.bind_bo_offset != 0) { brw->gs.base.bind_bo_offset = 0; brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS; } return; } /* Might want to calculate nr_surfaces first, to avoid taking up so much * space for the binding table. */ bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SURFACES, 32, &brw->gs.base.bind_bo_offset); /* BRW_NEW_SURFACES */ memcpy(bind, brw->gs.base.surf_offset, BRW_MAX_SURFACES * sizeof(uint32_t)); } brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS; } const struct brw_tracked_state gen6_gs_binding_table = { .dirty = { .mesa = 0, .brw = BRW_NEW_BATCH | BRW_NEW_BLORP | BRW_NEW_GEOMETRY_PROGRAM | BRW_NEW_VERTEX_PROGRAM | BRW_NEW_SURFACES, }, .emit = brw_gs_upload_binding_table, }; struct gl_transform_feedback_object * brw_new_transform_feedback(struct gl_context *ctx, GLuint name) { struct brw_context *brw = brw_context(ctx); struct brw_transform_feedback_object *brw_obj = CALLOC_STRUCT(brw_transform_feedback_object); if (!brw_obj) return NULL; _mesa_init_transform_feedback_object(&brw_obj->base, name); brw_obj->offset_bo = brw_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, BRW_MEMZONE_OTHER); brw_obj->prim_count_bo = brw_bo_alloc(brw->bufmgr, "xfb primitive counts", 16384, BRW_MEMZONE_OTHER); return &brw_obj->base; } void brw_delete_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { struct brw_transform_feedback_object *brw_obj = (struct brw_transform_feedback_object *) obj; for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) { _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL); } brw_bo_unreference(brw_obj->offset_bo); brw_bo_unreference(brw_obj->prim_count_bo); free(brw_obj); } /** * Tally the number of primitives generated so far. * * The buffer contains a series of pairs: * (, ) ; * (, ) ; * * For each stream, we subtract the pair of values (end - start) to get the * number of primitives generated during one section. We accumulate these * values, adding them up to get the total number of primitives generated. * * Note that we expose one stream pre-Gen7, so the above is just (start, end). */ static void aggregate_transform_feedback_counter( struct brw_context *brw, struct brw_bo *bo, struct brw_transform_feedback_counter *counter) { const unsigned streams = brw->ctx.Const.MaxVertexStreams; /* If the current batch is still contributing to the number of primitives * generated, flush it now so the results will be present when mapped. */ if (brw_batch_references(&brw->batch, bo)) intel_batchbuffer_flush(brw); if (unlikely(brw->perf_debug && brw_bo_busy(bo))) perf_debug("Stalling for # of transform feedback primitives written.\n"); uint64_t *prim_counts = brw_bo_map(brw, bo, MAP_READ); prim_counts += counter->bo_start * streams; for (unsigned i = counter->bo_start; i + 1 < counter->bo_end; i += 2) { for (unsigned s = 0; s < streams; s++) counter->accum[s] += prim_counts[streams + s] - prim_counts[s]; prim_counts += 2 * streams; } brw_bo_unmap(bo); /* We've already gathered up the old data; we can safely overwrite it now. */ counter->bo_start = counter->bo_end = 0; } /** * Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values) * to prim_count_bo. * * If prim_count_bo is out of space, gather up the results so far into * prims_generated[] and allocate a new buffer with enough space. * * The number of primitives written is used to compute the number of vertices * written to a transform feedback stream, which is required to implement * DrawTransformFeedback(). */ void brw_save_primitives_written_counters(struct brw_context *brw, struct brw_transform_feedback_object *obj) { const struct gen_device_info *devinfo = &brw->screen->devinfo; const struct gl_context *ctx = &brw->ctx; const int streams = ctx->Const.MaxVertexStreams; assert(obj->prim_count_bo != NULL); /* Check if there's enough space for a new pair of four values. */ if ((obj->counter.bo_end + 2) * streams * sizeof(uint64_t) >= obj->prim_count_bo->size) { aggregate_transform_feedback_counter(brw, obj->prim_count_bo, &obj->previous_counter); aggregate_transform_feedback_counter(brw, obj->prim_count_bo, &obj->counter); } /* Flush any drawing so that the counters have the right values. */ brw_emit_mi_flush(brw); /* Emit MI_STORE_REGISTER_MEM commands to write the values. */ if (devinfo->gen >= 7) { for (int i = 0; i < streams; i++) { int offset = (streams * obj->counter.bo_end + i) * sizeof(uint64_t); brw_store_register_mem64(brw, obj->prim_count_bo, GEN7_SO_NUM_PRIMS_WRITTEN(i), offset); } } else { brw_store_register_mem64(brw, obj->prim_count_bo, GEN6_SO_NUM_PRIMS_WRITTEN, obj->counter.bo_end * sizeof(uint64_t)); } /* Update where to write data to. */ obj->counter.bo_end++; } static void compute_vertices_written_so_far(struct brw_context *brw, struct brw_transform_feedback_object *obj, struct brw_transform_feedback_counter *counter, uint64_t *vertices_written) { const struct gl_context *ctx = &brw->ctx; unsigned vertices_per_prim = 0; switch (obj->primitive_mode) { case GL_POINTS: vertices_per_prim = 1; break; case GL_LINES: vertices_per_prim = 2; break; case GL_TRIANGLES: vertices_per_prim = 3; break; default: unreachable("Invalid transform feedback primitive mode."); } /* Get the number of primitives generated. */ aggregate_transform_feedback_counter(brw, obj->prim_count_bo, counter); for (int i = 0; i < ctx->Const.MaxVertexStreams; i++) { vertices_written[i] = vertices_per_prim * counter->accum[i]; } } /** * Compute the number of vertices written by the last transform feedback * begin/end block. */ static void compute_xfb_vertices_written(struct brw_context *brw, struct brw_transform_feedback_object *obj) { if (obj->vertices_written_valid || !obj->base.EndedAnytime) return; compute_vertices_written_so_far(brw, obj, &obj->previous_counter, obj->vertices_written); obj->vertices_written_valid = true; } /** * GetTransformFeedbackVertexCount() driver hook. * * Returns the number of vertices written to a particular stream by the last * Begin/EndTransformFeedback block. Used to implement DrawTransformFeedback(). */ GLsizei brw_get_transform_feedback_vertex_count(struct gl_context *ctx, struct gl_transform_feedback_object *obj, GLuint stream) { struct brw_context *brw = brw_context(ctx); struct brw_transform_feedback_object *brw_obj = (struct brw_transform_feedback_object *) obj; assert(obj->EndedAnytime); assert(stream < ctx->Const.MaxVertexStreams); compute_xfb_vertices_written(brw, brw_obj); return brw_obj->vertices_written[stream]; } void brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj) { struct brw_context *brw = brw_context(ctx); const struct gl_program *prog; const struct gl_transform_feedback_info *linked_xfb_info; struct gl_transform_feedback_object *xfb_obj = ctx->TransformFeedback.CurrentObject; struct brw_transform_feedback_object *brw_obj = (struct brw_transform_feedback_object *) xfb_obj; assert(brw->screen->devinfo.gen == 6); if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { /* BRW_NEW_GEOMETRY_PROGRAM */ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; } else { /* BRW_NEW_VERTEX_PROGRAM */ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; } linked_xfb_info = prog->sh.LinkedTransformFeedback; /* Compute the maximum number of vertices that we can write without * overflowing any of the buffers currently being used for feedback. */ brw_obj->max_index = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj, linked_xfb_info); /* Initialize the SVBI 0 register to zero and set the maximum index. */ BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2)); OUT_BATCH(0); /* SVBI 0 */ OUT_BATCH(0); /* starting index */ OUT_BATCH(brw_obj->max_index); ADVANCE_BATCH(); /* Initialize the rest of the unused streams to sane values. Otherwise, * they may indicate that there is no room to write data and prevent * anything from happening at all. */ for (int i = 1; i < 4; i++) { BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2)); OUT_BATCH(i << SVB_INDEX_SHIFT); OUT_BATCH(0); /* starting index */ OUT_BATCH(0xffffffff); ADVANCE_BATCH(); } /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */ brw_save_primitives_written_counters(brw, brw_obj); brw_obj->primitive_mode = mode; } void brw_end_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { struct brw_context *brw = brw_context(ctx); struct brw_transform_feedback_object *brw_obj = (struct brw_transform_feedback_object *) obj; /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */ if (!obj->Paused) brw_save_primitives_written_counters(brw, brw_obj); /* We've reached the end of a transform feedback begin/end block. This * means that future DrawTransformFeedback() calls will need to pick up the * results of the current counter, and that it's time to roll back the * current primitive counter to zero. */ brw_obj->previous_counter = brw_obj->counter; brw_reset_transform_feedback_counter(&brw_obj->counter); /* EndTransformFeedback() means that we need to update the number of * vertices written. Since it's only necessary if DrawTransformFeedback() * is called and it means mapping a buffer object, we delay computing it * until it's absolutely necessary to try and avoid stalls. */ brw_obj->vertices_written_valid = false; } void brw_pause_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { struct brw_context *brw = brw_context(ctx); struct brw_transform_feedback_object *brw_obj = (struct brw_transform_feedback_object *) obj; /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters. * While this operation is paused, other transform feedback actions may * occur, which will contribute to the counters. We need to exclude that * from our counts. */ brw_save_primitives_written_counters(brw, brw_obj); } void brw_resume_transform_feedback(struct gl_context *ctx, struct gl_transform_feedback_object *obj) { struct brw_context *brw = brw_context(ctx); struct brw_transform_feedback_object *brw_obj = (struct brw_transform_feedback_object *) obj; /* Reload SVBI 0 with the count of vertices written so far. */ uint64_t svbi; compute_vertices_written_so_far(brw, brw_obj, &brw_obj->counter, &svbi); BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2)); OUT_BATCH(0); /* SVBI 0 */ OUT_BATCH((uint32_t) svbi); /* starting index */ OUT_BATCH(brw_obj->max_index); ADVANCE_BATCH(); /* Initialize the rest of the unused streams to sane values. Otherwise, * they may indicate that there is no room to write data and prevent * anything from happening at all. */ for (int i = 1; i < 4; i++) { BEGIN_BATCH(4); OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2)); OUT_BATCH(i << SVB_INDEX_SHIFT); OUT_BATCH(0); /* starting index */ OUT_BATCH(0xffffffff); ADVANCE_BATCH(); } /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */ brw_save_primitives_written_counters(brw, brw_obj); }