/* * Copyright © 2019 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "lvp_private.h" #include "vk_util.h" static void lvp_render_pass_compile(struct lvp_render_pass *pass) { for (uint32_t i = 0; i < pass->subpass_count; i++) { struct lvp_subpass *subpass = &pass->subpasses[i]; for (uint32_t j = 0; j < subpass->attachment_count; j++) { struct lvp_subpass_attachment *subpass_att = &subpass->attachments[j]; if (subpass_att->attachment == VK_ATTACHMENT_UNUSED) continue; struct lvp_render_pass_attachment *pass_att = &pass->attachments[subpass_att->attachment]; pass_att->first_subpass_idx = UINT32_MAX; } } for (uint32_t i = 0; i < pass->subpass_count; i++) { struct lvp_subpass *subpass = &pass->subpasses[i]; uint32_t color_sample_count = 1, depth_sample_count = 1; /* We don't allow depth_stencil_attachment to be non-NULL and * be VK_ATTACHMENT_UNUSED. This way something can just check * for NULL and be guaranteed that they have a valid * attachment. */ if (subpass->depth_stencil_attachment && subpass->depth_stencil_attachment->attachment == VK_ATTACHMENT_UNUSED) subpass->depth_stencil_attachment = NULL; if (subpass->ds_resolve_attachment && subpass->ds_resolve_attachment->attachment == VK_ATTACHMENT_UNUSED) subpass->ds_resolve_attachment = NULL; for (uint32_t j = 0; j < subpass->attachment_count; j++) { struct lvp_subpass_attachment *subpass_att = &subpass->attachments[j]; if (subpass_att->attachment == VK_ATTACHMENT_UNUSED) continue; struct lvp_render_pass_attachment *pass_att = &pass->attachments[subpass_att->attachment]; if (i < pass_att->first_subpass_idx) pass_att->first_subpass_idx = i; pass_att->last_subpass_idx = i; } subpass->has_color_att = false; for (uint32_t j = 0; j < subpass->color_count; j++) { struct lvp_subpass_attachment *subpass_att = &subpass->color_attachments[j]; if (subpass_att->attachment == VK_ATTACHMENT_UNUSED) continue; subpass->has_color_att = true; struct lvp_render_pass_attachment *pass_att = &pass->attachments[subpass_att->attachment]; color_sample_count = pass_att->samples; } if (subpass->depth_stencil_attachment) { const uint32_t a = subpass->depth_stencil_attachment->attachment; struct lvp_render_pass_attachment *pass_att = &pass->attachments[a]; depth_sample_count = pass_att->samples; } subpass->max_sample_count = MAX2(color_sample_count, depth_sample_count); /* We have to handle resolve attachments specially */ subpass->has_color_resolve = false; if (subpass->resolve_attachments) { for (uint32_t j = 0; j < subpass->color_count; j++) { struct lvp_subpass_attachment *resolve_att = &subpass->resolve_attachments[j]; if (resolve_att->attachment == VK_ATTACHMENT_UNUSED) continue; subpass->has_color_resolve = true; } } for (uint32_t j = 0; j < subpass->input_count; ++j) { if (subpass->input_attachments[j].attachment == VK_ATTACHMENT_UNUSED) continue; for (uint32_t k = 0; k < subpass->color_count; ++k) { if (subpass->color_attachments[k].attachment == subpass->input_attachments[j].attachment) { subpass->input_attachments[j].in_render_loop = true; subpass->color_attachments[k].in_render_loop = true; } } if (subpass->depth_stencil_attachment && subpass->depth_stencil_attachment->attachment == subpass->input_attachments[j].attachment) { subpass->input_attachments[j].in_render_loop = true; subpass->depth_stencil_attachment->in_render_loop = true; } } } } static unsigned lvp_num_subpass_attachments2(const VkSubpassDescription2 *desc) { const VkSubpassDescriptionDepthStencilResolve *ds_resolve = vk_find_struct_const(desc->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE); return desc->inputAttachmentCount + desc->colorAttachmentCount + (desc->pResolveAttachments ? desc->colorAttachmentCount : 0) + (desc->pDepthStencilAttachment != NULL) + (ds_resolve && ds_resolve->pDepthStencilResolveAttachment); } VKAPI_ATTR VkResult VKAPI_CALL lvp_CreateRenderPass2( VkDevice _device, const VkRenderPassCreateInfo2* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass) { LVP_FROM_HANDLE(lvp_device, device, _device); struct lvp_render_pass *pass; size_t attachments_offset; size_t size; size = sizeof(*pass); size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]); attachments_offset = size; size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]); pass = vk_alloc2(&device->vk.alloc, pAllocator, size, 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pass == NULL) return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); /* Clear the subpasses along with the parent pass. This required because * each array member of lvp_subpass must be a valid pointer if not NULL. */ memset(pass, 0, size); vk_object_base_init(&device->vk, &pass->base, VK_OBJECT_TYPE_RENDER_PASS); pass->attachment_count = pCreateInfo->attachmentCount; pass->subpass_count = pCreateInfo->subpassCount; pass->attachments = (struct lvp_render_pass_attachment *)((char *)pass + attachments_offset); for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) { struct lvp_render_pass_attachment *att = &pass->attachments[i]; att->format = pCreateInfo->pAttachments[i].format; att->samples = pCreateInfo->pAttachments[i].samples; att->load_op = pCreateInfo->pAttachments[i].loadOp; att->stencil_load_op = pCreateInfo->pAttachments[i].stencilLoadOp; att->final_layout = pCreateInfo->pAttachments[i].finalLayout; att->first_subpass_idx = UINT32_MAX; bool is_zs = util_format_is_depth_or_stencil(lvp_vk_format_to_pipe_format(att->format)); pass->has_zs_attachment |= is_zs; pass->has_color_attachment |= !is_zs; } uint32_t subpass_attachment_count = 0; for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) { subpass_attachment_count += lvp_num_subpass_attachments2(&pCreateInfo->pSubpasses[i]); } if (subpass_attachment_count) { pass->subpass_attachments = vk_alloc2(&device->vk.alloc, pAllocator, subpass_attachment_count * sizeof(struct lvp_subpass_attachment), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pass->subpass_attachments == NULL) { vk_free2(&device->vk.alloc, pAllocator, pass); return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); } } else pass->subpass_attachments = NULL; struct lvp_subpass_attachment *p = pass->subpass_attachments; for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) { const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i]; struct lvp_subpass *subpass = &pass->subpasses[i]; subpass->input_count = desc->inputAttachmentCount; subpass->color_count = desc->colorAttachmentCount; subpass->attachment_count = lvp_num_subpass_attachments2(desc); subpass->attachments = p; subpass->view_mask = desc->viewMask; if (desc->inputAttachmentCount > 0) { subpass->input_attachments = p; p += desc->inputAttachmentCount; for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) { subpass->input_attachments[j] = (struct lvp_subpass_attachment) { .attachment = desc->pInputAttachments[j].attachment, .layout = desc->pInputAttachments[j].layout, }; } } if (desc->colorAttachmentCount > 0) { subpass->color_attachments = p; p += desc->colorAttachmentCount; for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) { subpass->color_attachments[j] = (struct lvp_subpass_attachment) { .attachment = desc->pColorAttachments[j].attachment, .layout = desc->pColorAttachments[j].layout, }; } } if (desc->pResolveAttachments) { subpass->resolve_attachments = p; p += desc->colorAttachmentCount; for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) { subpass->resolve_attachments[j] = (struct lvp_subpass_attachment) { .attachment = desc->pResolveAttachments[j].attachment, .layout = desc->pResolveAttachments[j].layout, }; } } if (desc->pDepthStencilAttachment) { subpass->depth_stencil_attachment = p++; *subpass->depth_stencil_attachment = (struct lvp_subpass_attachment) { .attachment = desc->pDepthStencilAttachment->attachment, .layout = desc->pDepthStencilAttachment->layout, }; } const VkSubpassDescriptionDepthStencilResolve *ds_resolve = vk_find_struct_const(desc->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE); if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) { subpass->ds_resolve_attachment = p++; *subpass->ds_resolve_attachment = (struct lvp_subpass_attachment){ .attachment = ds_resolve->pDepthStencilResolveAttachment->attachment, .layout = ds_resolve->pDepthStencilResolveAttachment->layout, }; subpass->depth_resolve_mode = ds_resolve->depthResolveMode; subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode; } } lvp_render_pass_compile(pass); *pRenderPass = lvp_render_pass_to_handle(pass); return VK_SUCCESS; } VKAPI_ATTR void VKAPI_CALL lvp_DestroyRenderPass( VkDevice _device, VkRenderPass _pass, const VkAllocationCallbacks* pAllocator) { LVP_FROM_HANDLE(lvp_device, device, _device); LVP_FROM_HANDLE(lvp_render_pass, pass, _pass); if (!_pass) return; vk_object_base_finish(&pass->base); vk_free2(&device->vk.alloc, pAllocator, pass->subpass_attachments); vk_free2(&device->vk.alloc, pAllocator, pass); } VKAPI_ATTR void VKAPI_CALL lvp_GetRenderAreaGranularity( VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity) { *pGranularity = (VkExtent2D) { 1, 1 }; }